
http://forums.eagle.ru/showpost.php?p=2 ... ostcount=3
Work in progress of the new rendering system in action.


Moderadores: MODERACION, ESQ24F
Work in progress of the new rendering system in action.
About the manual
Lot of people asked similar questions: will it be available in their language, how does it relate to original 21 manual, is it near completion etc.
Since we are making 21Bis mod for DCSW, there are differences between simulated 21Bis and real 21Bis (as you must have noted so far). Therefore, the only relevant document for DCS MiG-21Bis will be its manual. This does not prevent you from using any other document you might have, but DCSW MiG-21Bis will be what’s written in its manual.
Manual is near completion, still, I have to write and illustrate missing parts concerning recently added features, most notably new weapon use and complex navigation subsection (e.g. radials interception with RSBN). Note that manual can be finished after we finish everything else (e.g we need finished internal/external model and textures for manual illustrations). Before we conclude it (“lock” it), it has to be approved by Eagle.
Manual in your language? Absolutely.
Once concluded in English, manual will be available for translation to anything community can provide. Document containing the detailed “call for translators” will be presented here on time. Translations that satisfy required standards, quality and are delivered in time will be included in official release. Other translations (rejected, late, partial etc.) can still be presented to community here or elsewhere to support local players, but will not be included in release.
Su-25 in winter.
No Guts – No Glory
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Well folks,
Frustrating couple of weeks.
The entire office spent all of last week trying to figure out what was up with the 109. Kind of a standard thing with all DCS planes when they suddenly begin doing something absolutely unexpected.
Our 109 flight model started as a copy of the P-51, and then we began slowly replacing all systems and all data with Messerschmitt stuff. Well, after another round of replacements something somewhere happened with something that made the 109 decide to crabwalk through the sky rather than fly straight like the Mustang. Check each new system. Nothing. Replace each P-51 system with each new 109 system individually. Nothing. Replace all together in conjunction – screech!
This is the kind of stuff we really can’t afford to be spending so much time on at this stage of the project, especially as it really looked to everyone that we really put more than enough time for the unexpected into the project in the first place. Still, the 109 still doesn’t want to fly right, and it’s not the question of our skills or experience. Like I said, the entire office, including all ED veterans, spent this whole time trying to figure it out alongside our programmers. If anything, their experience had a slightly calming effect. We want to pull our hair out, while they chuckle and say “yup, happens every time.”
To give you a better idea of the kind of work that goes into all of this, here’s some details of the P-47.
To make matters worse, the P-47 is documented so much worse than the P-51, and, surprisingly, even worse than the Bf 109. For example, check the tail gear shots above. This was all done from photos.
The best blueprint we have is this:
Obviously, not nearly enough data to fully model the mechanism. And with all parts that need to move in complex animations, making sure everything fits and doesn’t fall apart or clip through when animating, well, let’s just say that lately the P-47 modeler has had very little joy in his life.
The Backer Rewards Section is Finally Here – in Beta
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Well, it took way, way more blood and guts than anyone could ever imagine, but we finally have it.
If you’re a project backer, you can manage your rewards here:
http://www.digitalcombatsimulator.com/e ... al/backer/
We also have a closed Backers forum here:
http://forums.eagle.ru/forumdisplay.php?f=326
This is currently in beta – feel free to play around with this as much as you like.
Please note that this only shows the rewards from the rewards matrix.
Anticipated problems:
Log-in and email mix-ups;
Wrong reward selection;
Wrong tier selection;
Bad logic when selecting eclectic reward combinations.
Missing features:
Not currently showing Completed Rewards for those of you who have already received your product keys;
Not showing non-matrix rewards for higher tier backers, such as custom aircraft paintschemes.
Here’s how this works.
Whether you backed on kickstarter or via paypal, you should be able to use this system.
Please note that the DCS site requires two separate logins, one for the site, and the other for the forums.
The Backer section is linked to the email address you used for your pledge.
If you already have a digitalcombatsimulator.com account linked to that email, you should be able to log in and immediately use the Backer Rewards page.
If you do not have a digitalcombatsimulator.com account linked to that email, please create one. It will give you access to all features on the site, including the Backer Rewards page.
If you already have a digitalcombatsimulator.com account linked to a different email address, unfortunately we do not have an automated way to deal with that. Please email dcswwii@eagle.ru from the email address currently on your DCS profile (not the kickstarter backer email address) and let us know which email address you used to back the project. We’ll be changing the backer email address to your DCS account email address (not the other way around).
Same goes for the forums.
If you already have a forums.eagle.ru account, and it uses the same email you used to back the project, you should be able to log in and get access to the backer forum automatically.
If you do not have a forums.eagle.ru account, create one with the same email you used to back the project, and you should get access to the backer forum.
If you already have a forums.eagle.ru account, but it uses a different email address than the one you used to back the project, unfortunately we do not have an automated way to deal with that. Please email dcswwii@eagle.ru from the email address currently on your forum profile (not the kickstarter backer email address) and let us know which email address you used to back the project. We’ll be changing the backer email address to your forum account email address (not the other way around).
Now, if you are using one email for the digitalcombatsimulator.com account and a different email for forums.eagle.ru, then unfortunately we won’t be able to link them. You’ll have to create a new account with a matching email address in one place or the other.
We'll be adding the missing features in the next couple of days. Hopefully no serious issues will be found in beta, in which case we'll be going live ASAP.
For any issues, please post in the Backer Forum, or email dcswwii@eagle.ru.
Maybe add 1 week... 10 days: final testing and tuning is bit longer, for high level quality of model dynamicOriginally Posted by WildBillKelsoe View Post
I hope they release it this month. .....!
Hey all, another update for you.
Since my last update (3/3). I have added thousands of lines of code to the project structure, added many systems, tied in as many cockpit panels/instruments as are currently clickable/animated and made the entire system code-base more modular. I have also gutted the mod of all possible lua so all the cockpit modeling is done within the C++ SDK. This thing is looking pretty good.
Instead of what's done, here's a short list of what's left!
- Radios
- Remaining/missing cockpit panel integration (pending final cockpit model)
- Increase hydraulics fidelity (pending final cockpit model)
- Test out the electrical system (pending final cockpit model)
- Tweak cockpit position (pending final external model)
- Add 50 cal Gun Pod (using stock gun pod for testing currently)
- Damage modeling for all systems (pending final cockpit and external model)
- Gear fine tuning and final integration testing (pending final external model)
What we can't do yet (but need to):
- Carrier launch and recovery
Chizh confirma que la nueva cabina 6DoF del Su-25T viene para la 1.2.8. De foro ruso (google translation).rom March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:
DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
DCS: UH-1H Huey. $49.99 now $19.99 (60% off)
DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
DCS: A-10C Warthog. $39.99 now $27.99 (30% off)
DCS: Black Shark 2. $39.99 now $27.99 (30% off)
DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)
DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)
DCS: Combined Arms. $29.99 now $23.99 (20% off)
A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
http://www.digitalcombatsimulator.com/en/shop/
Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.
New 3D cabin Su-25T will be in the near patchOriginally Posted by Mista View Post
1 year has passed since I started this thread ... Where is the long-awaited 6dof-cabin Su-25T c eliminated shoals))?
Folks,
We're all hard at work behind the scenes, hence the slight gap in structured information. We've been aiming at providing you with a more "meaty" update, but hopefully this stop-gap measure will provide a small measure of relief until that one is completely ready.
Every feature and system that is required for release is now implemented.
All of these components are undergoing testing and iteration, to make sure everything is working as intended.
In the past few weeks we have also replaced several legacy components, including a full overhaul of the weapons and their definitions. (See weapons thread)
The AFM has been finished for several months.
Essentially -- we are preparing the aircraft for testing and approval.
We've made considerable progress in mission and campaign construction, including tutorial missions. These are going to be voice-acted in the next few days. Another critical learning component: the manual, will soon reach its' final iteration, at which point we can initiate localizated translations.
Art-wise; -Rudel- is now working on the last, and final, exterior component of the aircraft, which is the tail and vertical/horizontal stabilisers.
Livery creation is in full swing on already completed parts. Stencils (decals) have proved to be a major timesink.
We're recreating these in multiple languages, as several countries had localized ones.
In the past few weeks we've also completely overhauled the art of roughly 60% of our custom weapon models and textures.
Apart from the aforementioned; all other art is ready for release.
Hopefully this gives you a small overview of the state of the aircraft,
and we look forward to sharing much more with you in the coming update.
Thank you for your patience and support,
Leatherneck Simulations
1.2.8 Preliminary Change Log
Note: As a preliminary change log, any and all items listed below are subject to change between now and 1.2.8 release. Additionally, more items may be added between now and release.
DCS World
• Added Su-25T 6 DOF cockpit.
• Added initial Oculus Rift support, this does not include front end GUI yet.
• AGM-114L/K: Increased speed to about 1.4M.
• TACAN added to Lochini International (25X; TBS).
• Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
• MQ-1 Predator: The radar has been removed.
• Corrected wingtips vortex position for flyable aircraft.
• Corrected HE warheads for unguided rockets.
• SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
• SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
• MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
• Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
• Su-25T: SPO-15 sound is now muted when electric power is OFF.
• "LockOn" label has been deleted from FC3 module description in Main Menu.
• User images in Kneeboard will no longer disappear after window switching.
• ME: Fixed toolbar becoming inactive in some conditions.
• ME: Corrected location of the buttons in mission goals window.
• Added internal cargo trigger.
• Reworked chaff and flare rejecting logic for AA and SAM missiles.
DCS Mi-8MTV2 Magnificent Eight
• Corrected campaign and single missions.
• Emergency jettison switches are now wired correctly.
• Fixed swapped buttons on the UV-26.
• Hardpoint racks and additional armor can now be disabled.
DCS: UH-1H Huey
• ADF AN/ARN-83: Audio signal can now be heard in all modes.
• Fixed animation of control lamp on flare dispenser control panel.
• Fixed side M134 bracket arms clipping with side doors.
• Added 3D model for wipers motor in cockpit.
• Barrel block of M134 minigun now rotates in correct direction.
• Pilot and co-pilot sights are now removed from the "civilian" variant.
• Added additional armor option to the ME.
• Fixed blurred texture of the tail rotor when damaged.
DCS: Flaming Cliffs 3
• Added F-15C Advanced Flight Model (AFM)
• Added Su-33 6DOF cockpit.
• Su-25: SPO-15 sound is now muted when electric power is OFF.
• A-10A: "Minimum Speed" sound is no longer heard during repairs.
• MiG-29: EOS has had its detection range reduced to realistic performance levels.
DCS: P-51D Mustang
• Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
• Decreased count of tracers in the guns.
DCS: Ka-50 Black Shark 2
• Corrected gun shell cases appearance point.
DCS: Combined Arms
• Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
• Added SAM unit acquisition/search radar display.
• Added ability to control naval units from the Command Map.
• Laser ranging and automatic barrel elevation for tanks.
• Increase destructiveness of 155mm artillery round.
• Control of air units now possible for clients in multiplayer.
Dear Pilots!
In this news letter we have several interesting DCS developments and the announcement of our DCS Spring Sale!
DCS Spring Sale
Eagle Dynamics E-Shop.
Friday, 25th March 2014
From March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:
DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
Trailer
DCS: UH-1H Huey. $49.99 now $19.99 (60% off)
Trailer
DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
Trailer
DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)
Trailer
DCS: A-10C Warthog. $39.99 now $27.99 (30% off)
Trailer
DCS: Black Shark 2. $39.99 now $27.99 (30% off)
Trailer
DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)
Trailer
DCS: Combined Arms. $29.99 now $23.99 (20% off)
Trailer
A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer
Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer
Note:
As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.
2014 is already shaping up to be a very exciting year for DCS with some great developments:
1 - The impending release of DCS version 1.2.8. You can read the preliminary change log at the end of this letter.
2 - We are making great progress on implementing our new graphics engine into DCS version 1.3.0 later this year. The new engine brings several important improvements, notably: improved visual qualities, DX11 effects, improved performance, and the ability to support multiple maps including the long-awaited Nevada Test and Training Range (NTTR) map!
3 - While we continue to update several of our existing aircraft like the F-15C, Su-27, Su-33 and MiG-29, the team is also hard at work on new aircraft including the Fw-190 and F/A-18C Hornet.
4 - Our third party partners have also been very busy! 2014 will see the release of several new third party aircraft including the BAE Hawk, MiG-21Bis and F-86F Saber.
5 - In additional to our traditional focus on aircraft, we are also gradually expanding and improving the ground combat component of DCS World. Not only does this include continued improvements and additions to Combined Arms, but also work towards our first DCS level armor vehicle simulation.
Exciting times!
Updated Su-24M WIP images.
DCS: World
Added FREE TF-51D for DCS World!
Improvements to the multiplayer scoring system.
DCS: Flaming Cliffs 3
Russian fighters. The angular size of HUD indication was reduced to real volumes.
Update 02.04.2014
First on. If you were wondering for the lack of updates. I'm still busy doing the stuff for Coretex (for the guys who ran out of patience, check the coretex threat !!). When this is done, the
BO-105 development will continue in a regular state. Further on - I'm still waiting for additional cockpit-photos which are expected this summer from
a guy who have good contacts, since the german army didn't allow me to take photos of a helicopter which is almost in the museum.
Last weekend I had time to texture the roof and the window-frames. I also baked some AO's for a more realistic effect.
Modeling ToDo's (INTERIOR MODEL)
- Rotorbrake
- 2 Cable holders
- Pilot/Co-Pilot
- Door grips
Modeling ToDo's (EXTERIOR MODEL)
-> Cockpit for the exterior model will be applied as soon as the Interior Model is done. <-
Texturing (INTERIOR MODEL)
80 % done
Texturing (EXTERIOR MODEL)
not done yet, but the unwrapping is already done
Thanks for the patience !
Para los que no lo tengan o hayan borrado la beta de la 1.2.7 (actualizable mediante autoupdater): http://www.digitalcombatsimulator.com/e ... open_beta/DCS World
Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.
Added Su-25T 6 DOF cockpit.
Added initial Oculus Rift support, this does not include front end GUI yet.
AGM-114L/K: Increased speed to about 1.4M.
TACAN added to Lochini International (25X; TBS).
Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
MQ-1 Predator: The radar has been removed.
Corrected wingtips vortex position for flyable aircraft.
Corrected HE warheads for unguided rockets.
SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
Su-25T: SPO-15 sound is now muted when electric power is OFF.
"LockOn" label has been deleted from FC3 module description in Main Menu.
User images in Kneeboard will no longer disappear after window switching.
ME: Fixed toolbar becoming inactive in some conditions.
ME: Corrected location of the buttons in mission goals window.
Added internal cargo trigger.
Reworked chaff and flare rejecting logic for AA and SAM missiles.
Improvements to the multiplayer scoring system.
Fixed Command Start not functioning for AI aircraft.
DCS Mi-8MTV2 Magnificent Eight
Corrected campaign and single missions.
Emergency jettison switches are now wired correctly.
Fixed swapped buttons on the UV-26.
Hardpoint racks and additional armor can now be disabled.
Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD
added instruments: magnetic compass, G-metr, outdoor thermometer
DCS: UH-1H Huey
ADF AN/ARN-83: Audio signal can now be heard in all modes.
Fixed animation of control lamp on flare dispenser control panel.
Fixed side M134 bracket arms clipping with side doors.
Added 3D model for wipers motor in cockpit.
Barrel block of M134 minigun now rotates in correct direction.
Pilot and co-pilot sights are now removed from the "civilian" variant.
Added additional armor option to the ME.
Fixed blurred texture of the tail rotor when damaged.
Added Sling Load mission capabilities
Update DCS UH-1H Flight Manual_EN
DCS: Flaming Cliffs 3
Added F-15C Advanced Flight Model (AFM)
Added Su-33 6DOF cockpit.
Su-25: SPO-15 sound is now muted when electric power is OFF.
A-10A: "Minimum Speed" sound is no longer heard during repairs.
MiG-29: EOS has had its detection range reduced to realistic performance levels.
Russian fighters. The angular size of HUD indication was reduced to real volumes.
DCS: P-51D Mustang
Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
Decreased count of tracers in the guns.
DCS: Ka-50 Black Shark 2
Corrected gun shell cases appearance point.
DCS: Combined Arms
Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
Added SAM unit acquisition/search radar display.
Manpads controlled by players.
Added ability to control naval units from the Command Map.
Laser ranging and automatic barrel elevation for tanks.
Increase destructiveness of artillery rounds.
Control of air units now possible for clients in multiplayer.
All ground group shoots on one target.
Corrected time reloading for artillery.
With the completion of the airbase lights at Nellis and Creech, all major art and geometry components of the NTTR map are now complete. We are now waiting for the integration of EDGE and the new map data system into DCS to allow the importing of new maps such as the NTTR.