DCS product announcement.
I have the great pleasure in announcing that our very first DCS release will be the Northrop Grumman T-38C Talon!
Thanks to superb resources provided by contacts in the USAF and The Fighter Collection, we have everything we need to create an effective, in depth and diverse simulation of the United States Air Force's primary fast jet trainer!
If you feel you have something you can bring to the team to help us make the very best simulation of the T-38C, please let us know via the contact us tab at the top of this page.
We are both excited and full of energy for this new development!! We will of course have more news for you all as development progresses.
source:
https://www.facebook.com/irissimulation ... 2988527416
DCS: Updates....
Moderadores: MODERACION, ESQ24F
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- Stabsoberbootsmann
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Re: DCS: Updates....
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
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- Stabsoberbootsmann
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Re: DCS: Updates....
Mig-21Bis
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
Hello everyone.
We know you have been waited for this newsflash last week, and we apologize not having enough time to create one. This one comes few days earlier this week and I hope other team members will post their individual news in this or separated threads during this week.
The biggest news is not so good for our team but it won't affect our progress: in a big thunderstorm that happened few days ago in Hungary, beczl's PC was badly damaged including the HDD. All important files and related work was backed up daily, so no concerns about data loss. However, recovering the workstation with all the software tools and data will require substantial financial and time resources. All team members have their own copies of most of the files + back up copies, so no reason to worry about the continuation of the project. We wish you quick recovery beczl.
Concerning the external 3D model, as you probably know, Rudel finished it and textures migration is in progress. Model is beautiful, clean, optimized and will look just great with new textures. Lot of work there, but the hardest part is done.
RAZBAM-Cobra is finishing the new magnificent cockpit this week, and we can't wait to see screens of all the panels with masterpiece details in Beta. Bind it with Rudel's model, and you'll have a plane to stare at for hours.
AFM (advanced flight model) is approaching Beta and will be declared Beta hopefully this week. Aircraft performances are close within the flight domain, and some fine tuning left to be done. Currently, I'm working on new breaking/steering (taxi) model which is implemented in AFM due to unsatisfactory results we had with previous one.
Roland is working on weapon system (and related subsystems) migration from LUA and improved implementation. Along with AFM, this is the most important part of model simulation. It will require some time, but once I free myself from AFM, I'll help Roland to speed up his work.
In last 7 days we fixed number of bugs and code-dependent visual effects, and apart from above mentioned WIP, we need to implement DCS radio communication model which is required in order to support correct comm with AI layer and other players in multiplayer.
Sounds (mentioned in WN No.4) are still waiting for the fix. Since this is not high priority issue, it will be done once we finish Beta so we can fix this in parallel with other testing and minor fixing.
I hope this will compensate for the lack of info last week.
Thank you for your support, we won't let you down.
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- Stabsoberbootsmann
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Re: DCS: Updates....
Nueva versión DCS:World 1.2.5.16508 (a la espera del changelog oficial)
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- Stabsoberbootsmann
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Re: DCS: Updates....
Changelog oficial
DCS 1.2.5 update 3 is now available
Monday, 12 August 2013
Fixed A-10A refueling and rearming.
Fixed A-10A salvo mode box on HUD.
Corrected localization for Czech versions of A-10A and Su-25 Quick Start.
Corrected debriefings.
Adjusted "shoulder size" from cockpit view.
Fixed Radar Warning Receiver (RWR) laser detection.
Resolved German version of Combined Arms missions.
Removed Russian texts from mission data.
Fixed two static buildings have the same name.
Corrected payload names for Russian localization.
Corrected typos in "The Serpents Head Coop" mission.
Fixed Ka-50 trimmer after "jumping" to a ground unit.
Fixed Ka-50 incorrect ejection from AI pilots.
Corrected A-10C Sim input commands for Russian localization.
Fixed Russian localization Encyclopedia: "АПА-50" instead "АПА-5Д".
Adjusted Combined Arms special options texts for proper case.
Corrected random failure option translations.
Fixed crash related to CMD loader.
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Re: DCS: Updates....
Gracias por toda esta información, SD.
Saludos.
Saludos.
Comandante en Jefe de la 24 Flotilla
¡Larga vida a la 24!

¡Larga vida a la 24!

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- Stabsoberbootsmann
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Re: DCS: Updates....
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
The past week, most of the team has been occupied with:
1- FC3 bugs
2- Supporting UH-1H and Mi-8MTV2
3- Various system changes that span multiple modules
4- Rendering engine
5- Steam and Gamefly launch
A new update was released today (1.2.5.16508.227), but the only change is that it provides compatibility with the release of DCS World and modules on Gamefly.
In the near future we will be building the first 1.2.6 branch. For those that care to take part, this will be available as open beta in the near future. Later, 1.2.6 will feature the Mi-8MTV2 beta.
New Work in Progress video of wingtip vortices and engine smoke:
http://www.youtube.com/watch?v=XsILOlhh ... e=youtu.be
New A-10A: DCS Flaming Cliffs / Flaming Cliffs 3 video:
http://www.youtube.com/watch?v=1v8GBbNN_Mk
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- Stabsoberbootsmann
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Re: DCS: Updates....
Nueva información de su Facebook
https://www.facebook.com/DCSF35


https://www.facebook.com/DCSF35
To all our followers that have been asking, yes we are happy to say we are still developing the F-35A while we are sourcing project funding - here are our latest work in progress screens for our Pilot model.



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- Stabsoberbootsmann
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Re: DCS: Updates....
Beczl saca un MOD con vehiculos de la Segunda Guerra Mundial
http://dcs-wwii.dcs-mig21.com/index.html
http://dcs-wwii.dcs-mig21.com/index.html
Since laz's PC is down I'll try and answer for him;
It's his little sideproject on the side of the MiG-21 / MiG-23, as he frequently has nothing to do while the rest of us chip and chisel away.
Many of the meshes are old ones he has on his HDD; which just makes it a natural thing to do as well.
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- Stabsoberbootsmann
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Re: DCS: Updates....
http://forums.eagle.ru/showpost.php?p=1 ... tcount=160








For this week's update, I have frantically been checking and rechecking the model before texturing. For those that like up-close screenshots., I've added detail to the cockpit. The canopy had a major overhaul as well. After using FFD modifiers, I managed to give it it's bubbly appearance. The pilot and ejection seat were scaled to a correct size too.
If time allows the windscreen will get corrected too.








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- Stabsoberbootsmann
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Re: DCS: Updates....
http://forums.eagle.ru/showthread.php?p ... ost1847101
Due to the summer holidays and Gamescon, not much new news to pass along this week. The team is mostly focused on getting the 1.2.6 open beta ready (it is basically in alpha testing now internally). For those that wish to participate in the open beta, we hope these open betas will benefit checking bug fixes in 1.2.6 like more stable network play in particular. The team has also been busy supporting BST with the upcoming beta release DCS: Mi-8MTV2, working on the new flight dynamics for the Su-27S and F-15C, and continued work on engine code.
Matt
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- Stabsoberbootsmann
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Re: DCS: Updates....
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1





Hi folks,
First of all; sincerest apologies for the delay of this weekly newsflash. It was meant to be published last week, but sometimes development of certain components and/or artwork takes longer than expected.
With that being said however, the information has been updated so to be current for today.
Exterior:
Mike (Rudel) has now finished all meshwork on the MiG-21 exterior.
Clean, detailed, perfectly shaped according to reference materials and ready for new UVs.
Pictures available here; http://forums.eagle.ru/showpost.php?...&postcount=155
With that I'd like to clarify that the exterior texture artwork is also getting completely redone. Higher res, new riveting, new panel lines, new weathering and heavy emphasis on great normal/spec masters. Mike should start laying rivets before the end of this week.
Interior:
Texture artwork for the cockpit is progressing very nicely. There are still two full textures left to overhaul; and after that there are still several textures that need to be normalmapped and specularmapped.
In creation of the normal and specular maps for the canopy; high-poly to low-poly normal map baking was utilized, which really helped in bringing out the details necessary for larger items close to the users point of view.
As always; considering thousands upon thousands of hours will be spent by players in this cockpit, I try to consider every detail and make sure every part is as good as it possibly can be.
Below you'll find some attached realtime screenshots of the new KM-1M Ejection Seat and harness that will be in the cockpit. Please note that there are major errors still visible on these shots; so take them with a grain of salt.
Texture overhaul for the cockpit will be complete by the end of this week.
System / AFM:
The Mig-21 codebase has been progressing at an excellent pace. Both Novak and Roland have made excellent progress.
Novak reports that the MiG-21 AFM is now in internal BETA!.
Everything relevant is implemented, and it is currently undergoing testing. Work continues on bughunting and various subsystems.
Roland is working on weapons systems integration via C++; one of the most complex systems of the aircraft. He has also implemented Autopilot which is currently undergoing testing.
In essence; Soon (tm)
Bezcl is still down due to a mixup with packages for hardware delivery. He will also be gone on a business trip for a week in early September. This does not impact our development schedule or workflow.
Thank you all once again for your support, and we look forward to flying the MiG-21 with you.





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- Stabsoberbootsmann
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Re: DCS: Updates....
Unas cuantas imagenes de los movimientos del rotor del mil mi-8








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- Stabsoberbootsmann
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Re: DCS: Updates....
Diveplane va mejorando el model del F-100D



Tambien confirma hoy que le han autorizado a usar el sonido real del motor J-79
http://forums.eagle.ru/showpost.php?p=1 ... stcount=78



Tambien confirma hoy que le han autorizado a usar el sonido real del motor J-79
http://forums.eagle.ru/showpost.php?p=1 ... stcount=78
been given permission to post a little video demo for u guys on the f-100D external audios.
these are authentic Powerplant: 1 × Pratt & Whitney J57-turbojet audio samples for this model in DCS World.
video demo below which shows external audios .
http://www.youtube.com/watch?v=XpW7l9QXO-4
enjoy all.
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- Stabsoberbootsmann
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Re: DCS: Updates....
http://forums.eagle.ru/showpost.php?p=1 ... stcount=52
Hey guys, long time no update!
I've been really wrapped up in my day job, but knew I needed to give you guys an update on what's going on:
Flying Qualities/Dynamics/Performance:
I feel pretty good with the flying qualities, I'll try to generate some performance/data charts as some comparisons. In general the aircraft operates in the appropriate envelopes and it's fun to see the same behavior of the aircraft as seen in youtube videos, but the proof is in the numbers so I'll try to get that out to you guys soon.
Engine and Fuel Systems:
In general, steady state performance is golden, it's using a really cool physics based model based off NASA/DOD real time simulation block diagrams for similar engines of that generation then modified for the specific J85 we are going for. Again, I'd like to show some neat data charts for engine performance comparison.
For engine dynamics, it also models a very convincing fuel governor, which I consider the most important part of the engine model since it uses various cams, valves, etc.. to control the fuel going into the engine based off a few parameters.
For engine startup/shutdown, I'm still working on getting it right. It'd be easier if this were a parametric model, but it's physics based so it's tough to get the right dynamic behavior, will keep you guys updated on the progress.
That's all for now!
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- Stabsoberbootsmann
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Re: DCS: Updates....
El update de este viernes es el preliminary changelog de la 1.2.6:
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
30 August 2013 - DCS News Update
The items from last week's update are by and large still the same. However, below is a PRELIMINARY change log for 1.2.6. As a preliminary change log, this is very much subject change - meaning that items may be added or removed prior to its release.
DCS 1.2.6 Preliminary Change Log
In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect.
DCS World
Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.
Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)
A-10A: Removed AAQ-28 TGP.
A-10A: Corrected standby compass showing wrong heading.
A-10A: Added PAC.
A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.
A-10A: Simultaneous engine start now working.
A-10A: Fixed AIM-9 air to air mode.
A-10A: Removed glideslope indication on the HUD.
A-10A: Fixed ADI yellow vertical bar.
A-10A: AoA indicator, indexer and AoA sound corrected.
A-10A: Fixed HSI outer needle.
A-10A: Added Stability Augmentation System (SAS).
Su-33: Corrected AoA indexer.
MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Su-25T: Removed targe diamond on the HUD.
F-15C: Fixed altitude hold when air to air refueling.
AWACS: Decreased the answer pause between picture requests.
Corrected some missions.
ATC now available for the Kusnetsov aircraft carrier.
DCS: A-10C Warthog
The engines will start after repair.
If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.
A-10C. SAS and EAC switches fixed.
DCS: Combined Arms
Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder.
DCS: Black Shark 2
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.
DCS: P-51D Mustang
Fixed no UNSAFE warning light and horn when throttle retarded.
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