![Smile :)](./images/smilies/icon_smile.gif)
We are taking a serious approach concerning the lack of AI submarine activity in SH3. We began to address this issue in GWX version 1.0... and the trend will run its course with GWX version 1.04.
In GWX version 1.04, you can expect to see the following AI subs, both on the surface and submerged.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
British S Class AI Sub by JU88 and Ref
![Imagen](http://img179.imageshack.us/img179/7050/sclass1tu7.jpg)
![Imagen](http://img128.imageshack.us/img128/9418/sclass2ap0.jpg)
British T Class AI Sub by JU88 and Ref
![Imagen](http://img170.imageshack.us/img170/2478/tclass2ec5.jpg)
![Imagen](http://img502.imageshack.us/img502/2144/tclass3zw1.jpg)
Italian Adua Class AI Sub by JU88 and Ref. Special thanks to Scire' for information assistance
![Imagen](http://img514.imageshack.us/img514/1781/aduaclass1lu4.jpg)
![Imagen](http://img514.imageshack.us/img514/53/aduaclass2fe3.jpg)
Russian Scuka Class AI Sub by JU88 and Ref
![Imagen](http://img501.imageshack.us/img501/7636/russian1fd7.jpg)
![Imagen](http://img512.imageshack.us/img512/8708/russian3mq5.jpg)
These things are the tip of the iceberg as far as content is concerned. A great deal of stuff has been completed... or is currently in various stages of production It is still too early to speak of release dates... but I assure you that the diesels producing GWX v1.04 are running as fast as they can be safely pushed.
I also would like to take the opportunity to address a bit of rumor control.
![Wink :wink:](./images/smilies/icon_wink.gif)
GWX version 1.04 will be our final update for GWX. The only things that may follow are critical corrective updates... (God, I hope we don't need to do that... but we are certainly not perfect people.
![Embarassed :oops:](./images/smilies/icon_redface.gif)
I assure you, that the decision to lay down our tools... is a very difficult one. Words do not come easily. We have poured our hearts and souls into this work... and have developed a closeness with the history of the Battle of the Atlantic... and the battles our families fought... not so long ago. We've been able to touch that history in a way that would not otherwise be possible without this project.
SH3 will continue to keep some of its "quirks" but hopefully, we have made the journey worth the trouble.
To all those who have supported us in word and deed for so long... Thank You!!!
More next week...
![Cool 8)](./images/smilies/icon_cool.gif)
Sincerely,
Kpt. Lehmann
GWX Dev Team
Project Manager