Trigger Maru 1.7.6 - Final Version
Publicado: 24 Ene 2008 17:15
Pues Ducimus lanza su ultima y definitiva version y desaparece para siempre del forum voluntariamente. Parece ser que el tema le estaba ocupando demasiado tiempo ya...
Mas informacion y descarga:
http://www.subsim.com/radioroom/showthread.php?t=129596
Todos los cambios introducidos:
//camera changes
- Career room office is fixed, you can once again look around.
- reduced the shaking. Given other settings in TM, the shake in the camera was excessive.
- Conning tower camera, allows for free movement.
- changed the view unit cam to follow a unit, and allow free movement instead of fixed sphereical view. Although its disabled by default, eyecandy maniacs and movie makers should appreciate this change the most.
//deck gun changes
- changed default texture of twin 20MM, and 4"50 cal to MS9 color scheme (black)
- created JSGME plugin to change above said guns to MS32 color scheme (handy after a refit, or if your running another skin)
- changed 4" 50cal availablity date from 1/43 to 6/42
//TBT
- Now properly named. I tried like hell to make it clickable on the bridge, but no joy.
//UI changes
- changed "goback to previous view keyboard command (Number pad INSERT key), to corresond with Gato interior layout. Other sub layouts in support directory.
- Changed Tooltip assigments to corespond with clickable crewmember functions.
// Torpedos
- slightly lowered depth error occurance chances
- changed torpedo color scheme, so torpedos can be more easily idenfied by sight.
- changed default torpedo loadouts depending on year of war.
- made a couple torpedos available 2 months earlier then normal, adjusted some renown costs.
// bombs.
- lowered armor peircing value of some airdropped bombs back to stock values.
// escorts
- increased ARmor protection value of escorts to 25, increased hitpoints to varying degrees not to exceed 400.
// Subs
- further reduced armor protection of submarines from 20, to 15 (stock value is 25)
- tripled hitpoints on diesal engines. (since we have 4 engines assigned to just 2 damage zones, you have double the chance of an engine being destroyed, hence i upped the hitpoints of said engine damage zones)
// interiors
- fixed all gauges, or at least made them operate like they do something important. Most important of which i think is the throttle.
- Gato interior has 600 ft depth gauge
-Interor sound fixes by SteveTRM
- Misc Texture fixes (Note: Gato interior has been modded to use its own textures, not shared by another boat. All interiors ahve been modded to have "blueprint.tga" on one desk, hence this file must be present or you'll see a black square where a map should be)
- Various crewman are now clickable. Clicking on these crewman will now bring you to various views that are normally accesed by function keys.
- Xmas tree made more distinct when submerged or surfaced.
// intergrated conning tower modifications from ROW
// Intergrated Sub reflections from ROW with historical propellers by kapitan_zur_see
- slighly reduced caustic so the caustic effect is not present on submarine main deck while surfaced.
// changed cloud mod from the version ive alwys been using to the same one modified to move even slower by Leovampire.
Mas informacion y descarga:
http://www.subsim.com/radioroom/showthread.php?t=129596
Todos los cambios introducidos:
//camera changes
- Career room office is fixed, you can once again look around.
- reduced the shaking. Given other settings in TM, the shake in the camera was excessive.
- Conning tower camera, allows for free movement.
- changed the view unit cam to follow a unit, and allow free movement instead of fixed sphereical view. Although its disabled by default, eyecandy maniacs and movie makers should appreciate this change the most.
//deck gun changes
- changed default texture of twin 20MM, and 4"50 cal to MS9 color scheme (black)
- created JSGME plugin to change above said guns to MS32 color scheme (handy after a refit, or if your running another skin)
- changed 4" 50cal availablity date from 1/43 to 6/42
//TBT
- Now properly named. I tried like hell to make it clickable on the bridge, but no joy.
//UI changes
- changed "goback to previous view keyboard command (Number pad INSERT key), to corresond with Gato interior layout. Other sub layouts in support directory.
- Changed Tooltip assigments to corespond with clickable crewmember functions.
// Torpedos
- slightly lowered depth error occurance chances
- changed torpedo color scheme, so torpedos can be more easily idenfied by sight.
- changed default torpedo loadouts depending on year of war.
- made a couple torpedos available 2 months earlier then normal, adjusted some renown costs.
// bombs.
- lowered armor peircing value of some airdropped bombs back to stock values.
// escorts
- increased ARmor protection value of escorts to 25, increased hitpoints to varying degrees not to exceed 400.
// Subs
- further reduced armor protection of submarines from 20, to 15 (stock value is 25)
- tripled hitpoints on diesal engines. (since we have 4 engines assigned to just 2 damage zones, you have double the chance of an engine being destroyed, hence i upped the hitpoints of said engine damage zones)
// interiors
- fixed all gauges, or at least made them operate like they do something important. Most important of which i think is the throttle.
- Gato interior has 600 ft depth gauge
-Interor sound fixes by SteveTRM
- Misc Texture fixes (Note: Gato interior has been modded to use its own textures, not shared by another boat. All interiors ahve been modded to have "blueprint.tga" on one desk, hence this file must be present or you'll see a black square where a map should be)
- Various crewman are now clickable. Clicking on these crewman will now bring you to various views that are normally accesed by function keys.
- Xmas tree made more distinct when submerged or surfaced.
// intergrated conning tower modifications from ROW
// Intergrated Sub reflections from ROW with historical propellers by kapitan_zur_see
- slighly reduced caustic so the caustic effect is not present on submarine main deck while surfaced.
// changed cloud mod from the version ive alwys been using to the same one modified to move even slower by Leovampire.