SH4 Dev Diary: Multiplayer

Foro para tratar noticias y otros temas generales sobre SH4

Moderador: MODERACION

Responder
Favre
Leutnant zur See
Leutnant zur See
Mensajes: 1161
Registrado: 31 Ago 2000 02:00
Ubicación: La Rioja

SH4 Dev Diary: Multiplayer

Algunos apuntes sobre el Multiplayer, donde se incluye también las opciones de replay que comento en otro post.

What is the game providing?

The Multiplayer system is very important as it allow the players to experience another dimension of the game.

Silent Hunter 4 allows the players to hunt together (Wolfpack mode) in a LAN or Online game or even to play against each other (Adversarial mode).

The wolfpack mode is similar to the one from Silent Hunter 3, where the players go together to sink the enemy ships around them.

The new Adversarial mode allows the player playing on the Server machine to issue commands to the enemy fleet; the mission of the other players will be to sink as many ships as possible while the mission of the Server will be to prevent the others from achieving their objective.





How is our multiplayer system built?

In every existing game the multiplayer allows the synchronization of elements (like ships, planes, cars, etc.) between different computers in a network or over the Internet (of course, we’re talking about games that HAVE multiplayerJ). But in Silent Hunter 4 this system is used for some other things also. We are using it to implement the Save, Load and Replay features of the game, so it is a system that functions event when not playing a multiplayer game (Single Mission, Career Mission).

Every time an object in our world (by object we understand any ship, plane, weapon on a ship, etc.) does something on your computer it sends a message to all the other computers so that the same object will do the same thing everywhere.

This information is also saved in files on the local disk. Depending on the game type and length these files can have sizes between a few KB to a few hundred MB.

The messages stored in these files are used to implement the Save, Load and Replay.





What else is the game providing? J

You will be able to view a replay of what you have played in a single, career or multiplayer game.

When viewing a replay, the game will load the initial map (the map when starting the game) in its initial conditions. The game will be put in multiplayer mode, but you are actually alone there. Then multiplayer messages will be taken from the files previously saved and pumped into the game. So, when viewing a replay is like playing a multiplayer game, except that the network input is not coming from the actual network but from the files on your hard disk.

You will be able to increase/decrease speed, jump to the future and so on. You will even be able, by just pressing a button, to stop the data streaming from the files, switch back to single player game and just take control of your Sub! So, if you have done something that you don’t like you will just have to start a replay, go to the bad decision point and do something else! And all that through the multiplayer moduleJ!

This system is also used for loading. Actually, the loading of a game means that a replay is executed with fast forward speed (of course, in order to meet performance needs only the most important messages are taken from files in this case, all the others will be discarded).



By,

Ioan Manea

Un saludo.
Imagen
Beltza
Comandante en Jefe
Comandante en Jefe
Mensajes: 20945
Registrado: 31 Ago 2000 02:00
Contactar:

¡Coñe, menuda novedad eso del replay y el save en multiplayer!

¿Os dais cuenta de las implicaciones de esta capacidad? Imaginad cómo una partida multi de una sola jornada se puede convertir en un misión compleja y larga que se desarrolle en un motón de horas dentro de la misma misión. Se podrían plantear largas travesías en tiempo real alargadas en varias partidas nocturnas dentro de la misma misión. Incluso salida de puerto, intercepción de un convoy y regreso a puerto. Es decir, la experiencia single llevada al multiplayer 8O 8O .

¡Asombroso!

Gracias otra vez Favre.
Comandante en Jefe de la 24 Flotilla
¡Larga vida a la 24!

Imagen
Tuerto
Korvettenkapitän
Korvettenkapitän
Mensajes: 3331
Registrado: 28 Feb 2006 01:00
Ubicación: Donosti

8O 8O 8O 8O 8O 8O 8O


arg.- arg.- arg.- arg.-


:wink:
ImagenImagen
VonKrop
Leutnant zur See
Leutnant zur See
Mensajes: 655
Registrado: 08 Feb 2007 01:00

::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba ::baba
Imagen
Haifisch
Kapitänleutnant
Kapitänleutnant
Mensajes: 4905
Registrado: 08 Sep 2006 02:00
Ubicación: Valencia

glups.- glups.- glups.- glups.- glups.- glups.- arg.- arg.- arg.- ::baba ::baba ::baba ::baba ::baba
Kapitantunant,,, Frus Fris Von_Haifisch
Comandante del U-178, Calaverorcio alado de la 24,
La guerra es dura, caballeros; los Follonarios, más


Imagen
Backman
Könteradmiral
Könteradmiral
Mensajes: 8557
Registrado: 31 Ene 2000 01:00
Ubicación: Getafe
Contactar:

Y será mucho más cómodo para grabar videos. :mrgreen:
BACKMAN, OAW, 24ª FLOTILLA
Batten
Oberleutnant zur See
Oberleutnant zur See
Mensajes: 4585
Registrado: 22 Oct 2006 02:00

Saludos:


Increíble,,,claro que se abren expectativas,,,imaginaros una misión con los calaverillas,,,puede durar siglos,,,,,joooooderrrrrrrrrrr,,,,,, 8O 8O 8O 8O
Responder

Volver a “GENERAL SHIV”