Hace unos días, Neal anunció que posiblemente habría un nuevo simulador en el horizonte. Lo hizo de manera enigmática y sin dar detalles de la información. Ahora ha ampliado esa primera información y esto es lo que nos cuenta:
No sé qué pensar. Habla de un lado de Enigma y del otro de Aces of the Deep. Uno era un arcade, y otro uno de los mejores simuladores de toda la historia. Se me antoja difícil quedarnos a medio camino entre uno y otro. En cualquier caso, bienvenido sea. Tesseraction Games es una buena compañía (con nuevo dueño) y hay que tener confianza en ella.Tesseraction Games has a new owner.
Enigma: Sink The Hood is officially in pre-production.
This time out we are working to increase the playability of Enigma as a command simulation and a ship simulation; with a new host of ship simulation features. Imagine a difficulty slider with Enigma 1 on one end and Aces of the Deep on the other: that's the goal.
We will be using a state of the art rendering engine, a well known 3rd party physics engine, and support for joysticks and proprietary controllers.
What's going to be different about E2 vs E1?
- No hardware copy protection
- Multiplayer
- TAG will host servers
- Players can host servers (current plan is for 16 players)
- Terrain with Harbors, Ports, Facilities, and emplacements.
- Crew and Officer representation
- massive upgrade to graphics; particularly the ocean and ocean effects
- There will be no difficulty setting this time round, only realism settings: this will include items like reload times, required equipment operations (like hydrophones...), contact plotting, and radio useage.
- Ability to run silent
- no Time Compression and no "edge of battle" placement. Distance traversal will be handled like SWOTL and other games (warping available while out of range of any contacts).
- Drills and training will make a difference to performance of officers and crew
- Improved (and historically accurate) fire control systems (ships)
- Extended voice recognition systems (E1 was cited as having best voice recognition in any game by multiple reviewers) and voice response.
- comprehensive support for the modding community; everything from ships, instruments, controls, sky, clouds, terrain, fauna, structures, audio, all the way to particle effects.
There is much more to come, watch for announcements here at Subsim.
Hilo oficial en subsim:
http://www.subsim.com/radioroom/showthread.php?t=121714
Un saludo.