Trigger Maru 1.7 y MOD's

Foro para tratar noticias y otros temas generales sobre SH4

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PPVAL
Bootsmannsmaat
Mensajes: 58
Registrado: 31 Oct 2000 01:00
Ubicación: Valencia - España

Trigger Maru 1.7 y MOD's

Vaya...parece que lo consegui con vuestra ayuda, esta es la foto que le falta al otro post mio.
Os aseguro que manejo mejor el Sub que esto...
Gracias por todo.

PPVAL

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brucker
Leutnant der Reserve
Leutnant der Reserve
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Registrado: 09 Mar 2008 23:17
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Bravo!!!
::fan ::fan ::fan

Exelente PPVAL, no era ten difícil eh? juas.-

saludos y buena proa
::boss
Brucker
Capitán del U-530
juanchez
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Leutnant der Reserve
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Registrado: 31 Ene 2000 01:00

De nuevo, ROW no es todavia 100% compatible con 1.4+TM1.7.

Su autor esta trabajando actualmente en ello. Abajo os pongo un post suyo en subsim. Basicamente describe todo lo que hay que revisar.
I do want to pose a warning though. I am finding a lot of files in the game with changed links to other area's of the game files.

I am still piecing together how it all works. The Scene.dat has less control over the game and new stuff has been added to files we orginaly used in the mod.

This means a lot of rework to make everything 1.4 compatable with no problems in peoples games.

At the moment I only trust texture files for my own game if that is an indication of how I feel about the old work at the moment.

The Particles and materials file are going to need to be redone .

The lightning is going nuts as some people have posted with pictures.

I still do not know if the lightning repair files are compatable but I do know the posted files for the ROW special effects should not be used at the moment.

I haven't looked at the zone's file yet but I have a feeling there are changes there as well with the new patch.

For the moment try using these particles and materials files for the oil slik and new fire effects they should stop all the lightning problems. These are not 1.4 compatable but should be usable until it is done.
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