
Esto es algo que me pidió el camarada Muntz (bro, que tenemos esas cervezas pendientes del verano ya sabes

Como es una información que puede serle útil a cualquier otro camarada, la hago aquí publica.. Toda mención que se haga a cualquier mod para el sh3, está claro que sus creadores tienen todos los créditos sobre ellos....
Me explico:

(Uboat para GWX 1.03 es un 'pedaso' de mod con trabajo artistico,recopilacion,etc del camarada JCWolf. Puedes bajártelo desde su pagina web: http://www.jcwolfworkshopbdu.com. Tendrás que registrarte para tener acceso a las descargas, pero es un proceso rápido y gratuito)
Tambien acerca del panel de estaciones en color.. Lo del panel no es simplemente cambiar el color por otro, ya que el de color tiene distintas dimensiones y necesita tambien del archivo 'menu'.. (tranquilos, mas abajo lo vemos)
Que cómo hacerle con el teclado el autoupdate al tdc (ya sabeis).. y tal...
Todo esto es lo guapo del sh3.. Con o sin GWX, cada cual se hace su propio sh3 a su gusto.. Sin querer enrollarme, comento esto ya sabido porque uno de los mods que parece que a la flotilla más se le 'revuelve' es el del tdc.. No se si es porque hoy dia cuesta encontrarlo o lo que sea..
Es por esto que para Muntz (que en su caso usa el UBoat) le dejo enlaces a lo que me pidió en concreto, y para el resto de la peña, simplemente,voy a explicar los pasos con el code, para que cada cual pueda usarlo en la version original, gw, gwx, uboat, o lo que prefiera....
Muntz: lo tuyo lo tienes aquí brotha:: Recuerda que ambos llevan lo del autoupdate del tdc manual (con Control + T -NO shift+T recuerda)
- Para el Uboat para GWX1.03 el TDC:
http://files.filefront.com/Uboat+for+GW ... einfo.html
- Para el Uboat para GWX1.03 el TDC y el panel de estaciones en color:
http://files.filefront.com/Uboat+for+GW ... einfo.html
Ya sabes, descomprimes y aplicas con el gestor de mods encima del UBoat (la traduccion de la 24 da igual si antes o despues)
Bueno, vamos allá..
AÑADIR DIALES DEL TDC AL UZO Y PERISCOPIO
(basado en el mod Slideout TDC dials de FLB sale U-999)

Estos pasos los puedes realizar en la version original del juego, o con el GWX, o con la que te de la gana bro.. Simplemente, recuerda hacer una copia de seguridad antes de todo lo que toques, porque es mucho code y te puedes liar.. Te recomiendo que te prepares una carpeta para usarla con el Gestor de Mods con los archivos que vamos a mencionar..
Aparte del codigo, harán falta las imagenes (archivos en formato tga)..
Necesitaremos los siguientes archivos:
- menu_1024_768.ini (en \data\Menu\)
- Dials.cfg (en \data\Menu\cfg\)
- los archivos TGA hay que ponerlos todos en la carpeta \data\Menu\Gui\Layout\ y los puedes descargar en: http://files.filefront.com/Layout7z/;84 ... einfo.html (Es un paquete 7z, lo descomprimes en la carpeta layout)
Hago un inciso con los TGA's.. Ya sabeis que el Explorador de Windows no hace 'thumbs' (previews) de los archivos tga, como un jpeg o bmp.. Esta es una simple herramienta facil de instalar/desinstalar, que lo permite.. No hay que reiniciar ni nada..Se instala y ala, preview en el explorador de los tga's.. Lo comento como anécdota, a mí me es muy util y lo podeis descargar aquí:: http://files.filefront.com/thumbplug+tg ... einfo.html
Si se desea usar el panel de estaciones en color, necesitarás tambien el archivo shortcuts.tga en la carpeta 'layout' que puedes descargar aquí::
http://files.filefront.com/Shortcuts7z/ ... einfo.html
Con estos diales, es todavia necesario ir a la pantalla F6 tdc map para designar el modo manual o automatico. Esto se puede evitar con Control+T (lo del autoupdate del tdc). Para ello añadimos otro archivo: está en: data/Cfg/commands_en.cfg
Buscamos el bloque [Cmd131]:
[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1
Y si queremos un 'Control+T' ponemos lo siguiente:
[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1
Key0=0x54,c,"CTRL T"
Bueno, al loro que es de oro::
1º) Abrimos el archivo dials.cfg en \data\Menu\cfg\
Fijaos en el encabezado, que luego habrá que cambiarlo tambien:
[DIALS]
DialsNo=80
Bien, nos vamos al final del archivo y añadimos el siguiente codigo::
( al loro que en este caso va a partir del Dial52.. Teneis que estar seguros que seguis con la numeracion secuencial respecto a vuestro último dial. Porque dependiendo de si usais GWX o el originial o el que sea, lo tendreis en 52 o 48 o vete a saber... Si no os coincide con el Dial52 que pongo aquí, simplemente ir renombrando cada párrafo, con mucho cuidadito de no perder el orden ni de saltarse ningun numero)
[Dial52]
Name=Torp_Depth; FLB Sale`s Torpedo Anzeigen, Torpedotiefe Peri
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x26150002
CrtVal=0x26150001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes
[Dial53]
Name=Torp_Speed; FLB Sale`s Torpedo Anzeigen, Torpedogeschwindigkeit Peri
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x26160002
CrtVal=0x26160001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1.1,Menu.TDC.Speed_F,2
[Dial54]
Name=Torp_Pistol; FLB Sale`s Torpedo Anzeigen, Torpedopistole Peri
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x26170002
CrtVal=0x26170001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M,1,
[Dial55]
Name=Salvo_mode; FLB Sale`s Torpedo Anzeigen, Torpedofächer Peri
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x26180002
CrtVal=0x26180001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-singleor1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.TorpedoSalvo_S,1,
[Dial56]
Name=Tube_Salvo_Sel; FLB Sale`s Torpedo Anzeigen, Torpedofächerauswahl Peri
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x2619A002
CrtVal=0x2619A001
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8
[Dial57]
Name=Spread_angle; FLB Sale`s Torpedo Anzeigen, Torpedofächerwinkel Peri
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x2619B002
CrtVal=0x2619B001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes
[Dial58]
Name=Sol_Bearing; FLB Sale`s Torpedo Anzeigen, Zielrichtung Peri
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x2620A002
CrtVal=0x2620A001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
[Dial59]
Name=Sol_Bearing10ths; FLB Sale`s Torpedo Anzeigen, Zielrichtung Peri
Type=25; DIAL_SOL_BEARING_10THS
Dial=0x0
CrtVal=0x2620A003
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes
[Dial60]
Name=Sol_Range; FLB Sale`s Torpedo Anzeigen, Zielentfernung Peri
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x2620B002
CrtVal=0x2620B001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000
[Dial61]
Name=Sol_Angonbow; FLB Sale`s Torpedo Anzeigen, Lagewinkel Peri
Type=27; DIAL_SOL_ANGONBOW
Cmd=Set_TDC_angle_on_bow
Dial=0x2620C002
CrtVal=0x2620C001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
[Dial62]
Name=Sol_Speed; FLB Sale`s Torpedo Anzeigen, Zielgeschwindigkeit Peri
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x2620D002
CrtVal=0x2620D001
NewVal=0x0
DialVal=15,345
RealVal=0,55; knots
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.TDC.Speed,55
[Dial63]
Name=Sol_Torp_Speed; FLB Sale`s Torpedo Anzeigen, Torpgeschwindigkeit Peri
Type=17; DIAL_TORP_SPEED
Dial=0x0
CrtVal=0x2620D003
NewVal=0x0
DialVal=0,360
RealVal=0,60; knots
Circular=Yes
[Dial64]
Name=Sol_Gyroangle10ths; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 Peri
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x0
CrtVal=0x2620E001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes
[Dial65]
Name=Sol_Gyroangle; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 Peri
Type=29; DIAL_SOL_GYROANGLE
Dial=0x0
CrtVal=0x2620F001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
;;; TDC MOD uzo
[Dial66]
Name=Torp_Depth; FLB Sale`s Torpedo Anzeigen, Torpedotiefe UZO
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x28150002
CrtVal=0x28150001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes
[Dial67]
Name=Torp_Speed; FLB Sale`s Torpedo Anzeigen, Torpedogeschwindigkeit UZO
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x28160002
CrtVal=0x28160001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1.1,Menu.TDC.Speed_F,2
[Dial68]
Name=Torp_Pistol; FLB Sale`s Torpedo Anzeigen, Torpedopistole UZO
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x28170002
CrtVal=0x28170001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M,1,
[Dial69]
Name=Salvo_mode; FLB Sale`s Torpedo Anzeigen, Torpedofächer UZO
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x28180002
CrtVal=0x28180001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-singleor1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.TorpedoSalvo_S,1,
[Dial70]
Name=Tube_Salvo_Sel; FLB Sale`s Torpedo Anzeigen, TorpedofächerauswahlUZO
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x2819A002
CrtVal=0x2819A001
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8
[Dial71]
Name=Spread_angle; FLB Sale`s Torpedo Anzeigen, Torpedofächerwinkel UZO
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x2819B002
CrtVal=0x2819B001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes
[Dial72]
Name=Sol_Bearing; FLB Sale`s Torpedo Anzeigen, Zielrichtung UZO
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x2820A002
CrtVal=0x2820A001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
[Dial73]
Name=Sol_Bearing10ths; FLB Sale`s Torpedo Anzeigen, Zielrichtung UZO
Type=25; DIAL_SOL_BEARING_10THS
Dial=0x0
CrtVal=0x2820A003
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes
[Dial74]
Name=Sol_Range; FLB Sale`s Torpedo Anzeigen, Zielentfernung UZO
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x2820B002
CrtVal=0x2820B001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000
[Dial75]
Name=Sol_Angonbow; FLB Sale`s Torpedo Anzeigen, Lagewinkel UZO
Type=27; DIAL_SOL_ANGONBOW
Cmd=Set_TDC_angle_on_bow
Dial=0x2820C002
CrtVal=0x2820C001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
[Dial76]
Name=Sol_Speed; FLB Sale`s Torpedo Anzeigen, Zielgeschwindigkeit UZO
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x2820D002
CrtVal=0x2820D001
NewVal=0x0
DialVal=15,345
RealVal=0,55; knots
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.TDC.Speed,55
[Dial77]
Name=Sol_Torp_Speed; FLB Sale`s Torpedo Anzeigen, Torpgeschwindigkeit UZO
Type=17; DIAL_TORP_SPEED
Dial=0x0
CrtVal=0x2820D003
NewVal=0x0
DialVal=0,360
RealVal=0,60; knots
Circular=Yes
[Dial78]
Name=Sol_Gyroangle10ths; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 UZO
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x0
CrtVal=0x2820E001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes
[Dial79]
Name=Sol_Gyroangle; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 UZO
Type=29; DIAL_SOL_GYROANGLE
Dial=0x0
CrtVal=0x2820F001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
Vale, y ahora si os fijais el archivo tiene los diales del 0 al 79. Y es por esto que hay '80' definidos, y es por esto que al principio del fichero yo tenia puesto:
[DIALS]
DialsNo=80
En vuestro caso sino coincide, ya sabeis, pones el numero adecuado..
Todo esto parecen chorradas, pero insisto en que cuidado bros, que es mucho code y es facil liarse si hay que renombrar..
Guardamos el archivo y lo cerramos. Este está listo ya

2º) Abrimos el archivo menu_1024_768.ini en \data\Menu\
Buscamos el ultimo bloque activo [G26 IXXX] y añadimos el siguiente codigo a continuación.. (Nota: se puede añadir directamente al final del archivo, que luego es más facil por si hay que revisar algo.. No tienen por qué estar en orden físico en el archivo)..
En este ejemplo el ultimo sería el [G26 I140] y por eso empieza con el [G26 I141]
[G26 I141]
Name=Torp depth; FLB Sale`s Torpedo Anzeigen, Torpedotiefe Peri
Type=1026;Menu group
ItemID=0x26150000
ParentID=0x26080000
Pos=7,-241,148,184
Color=0xFFFFFFFF
[G26 I142]
Name=Glass
Type=1030;Static bmp
ItemID=0x26150004
ParentID=0x26150000
Pos=7,-23,133,133
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.257813,0.00195313,0.259766,0.259766
MatFlags=0x9
TexFmt=0x9
[G26 I143]
Name=Val
Type=1031;Stat bmp array
ItemID=0x26150001
ParentID=0x26150000
Pos=58,-29,30,122
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.9375,0.181641,0.0585938,0.238281
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I144]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x26150002
ParentID=0x26150000
Pos=10,-24,130,130
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.00195313,0.0078125,0.253906,0.253906
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I145]
Name=Bkgr tmp
Type=1030;Static bmp
ItemID=0x26150003
ParentID=0x26150000
Pos=720,670,304,359
Color=0x365A6E00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bgr00.tga
MatFlags=0x1
TexFmt=0x9
[G26 I146]
Name=Torp speed; FLB Sale`s Torpedo Anzeigen, Torpedogeschwindigkeit Peri
Type=1026;Menu group
ItemID=0x26160000
ParentID=0x26080000
Pos=175,-257,132,92
Color=0xFFFFFFFF
[G26 I147]
Name=Val
Type=1031;Stat bmp array
ItemID=0x26160001
ParentID=0x26160000
Pos=51,-13,25,54
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.259766,0.0117188,0.0488281,0.210938
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I148]
Name=Fast
Type=1029;Static text
ItemID=0x26160006
ParentID=0x26160000
Pos=76,-31,14,14
Font=14
Text=2754
TextFlags=0x5
[G26 I149]
Name=Med
Type=1029;Static text
ItemID=0x26160005
ParentID=0x26160000
Pos=58,-9,14,14
Font=14
Text=2753
TextFlags=0x5
[G26 I150]
Name=Slow
Type=1029;Static text
ItemID=0x26160004
ParentID=0x26160000
Pos=38,-31,14,14
Font=14
Text=2752
TextFlags=0x5
[G26 I151]
Name=Right
Type=1030;Static bmp
ItemID=0x26160003
ParentID=0x26160000
Pos=65,-12,26,26
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.345703,0.265625,0.0507813,0.101563
MatFlags=0x9
TexFmt=0x9
[G26 I152]
Name=Left
Type=1030;Static bmp
ItemID=0x26160007
ParentID=0x26160000
Pos=37,-12,26,26
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.396484,0.265625,-0.0507813,0.101563
MatFlags=0x9
TexFmt=0x9
[G26 I153]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x26160002
ParentID=0x26160000
Pos=30,-6,66,66
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.628906,0.597656,0.128906,0.257813
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I154]
Name=Torp pistol; FLB Sale`s Torpedo Anzeigen, Torpedopistole Peri
Type=1026;Menu group
ItemID=0x26170000
ParentID=0x26080000
Pos=130,-320,132,92
Color=0xFFFFFFFF
[G26 I155]
Name=Val
Type=1031;Stat bmp array
ItemID=0x26170001
ParentID=0x26170000
Pos=51,-12,25,54
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.259766,0.0117188,0.0488281,0.210938
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I156]
Name=P2
Type=1029;Static text
ItemID=0x26170004
ParentID=0x26170000
Pos=78,-24,16,14
Font=14
Text=2756
TextFlags=0x5
[G26 I157]
Name=P1
Type=1029;Static text
ItemID=0x26170003
ParentID=0x26170000
Pos=35,-24,16,14
Font=14
Text=2755
TextFlags=0x5
[G26 I158]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x26170002
ParentID=0x26170000
Pos=30,-6,66,66
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.628906,0.597656,0.128906,0.257813
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I159]
Name=Salvo angle; FLB Sale`s Torpedo Anzeigen, Torpedofächer Peri
Type=1026;Menu group
ItemID=0x26180000
ParentID=0x26080000
Pos=140,-255,60,60
Color=0xFFFFFFFF
[G26 I160]
Name=Val
Type=1031;Stat bmp array
ItemID=0x26180001
ParentID=0x26180000
Pos=21,-11,18,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.259766,0.0117188,0.046875,0.210938
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I161]
Name=Salvo mode
Type=1029;Static text
ItemID=0x26180004
ParentID=0x26180000
Pos=36,-16,12,18
Font=14
Text=2751
TextFlags=0x5
[G26 I162]
Name=Single mode
Type=1029;Static text
ItemID=0x26180003
ParentID=0x26180000
Pos=12,-16,12,18
Font=14
Text=2750
TextFlags=0x5
[G26 I163]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x26180002
ParentID=0x26180000
Pos=7,-8,46,46
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.320313,0.0351563,1,1
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2246
[G26 I164]
Name=Perihintergrund
Type=1030;Static bmp
ItemID=0x26180005
ParentID=0x26180000
Pos=-140,-1,300,160
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Layout/Perihintergrund.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
[G26 I165]
Name=FLB Sale`s Torpedo Anzeigen, Torpedofächereinstellungsgruppe Peri
Type=1026;Menu group
ItemID=0x26190000
ParentID=0x26080000
Pos=-10,381,300,170
Color=0xFFFFFFFF
VertSlide=150
[G26 I166]
Name=Tube Selection; FLB Sale`s Torpedo Anzeigen, Torpedofächerauswahl Peri
Type=1026;Menu group
ItemID=0x2619A000
ParentID=0x26190000
Pos=13,0,128,128
Color=0xFFFFFFFF
[G26 I167]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2619A001
ParentID=0x2619A000
Pos=52,-46,37,85
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.4375,0.59375,0.0722656,0.332031
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I168]
Name=Border
Type=1031;Stat bmp array
ItemID=0x2619A003
ParentID=0x2619A000
Pos=3,-22,133,133
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.738281,0.738281,0.259766,0.259766
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I169]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2619A002
ParentID=0x2619A000
Pos=5,-25,128,128
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.185547,0.496094,0.253906,0.507813
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I170]
Name=Spread angle; FLB Sale`s Torpedo Anzeigen, Torpedofächerwinkel Peri
Type=1026;Menu group
ItemID=0x2619B000
ParentID=0x2619A000
Pos=137,0,140,187
Color=0xFFFFFFFF
[G26 I171]
Name=Glass
Type=1031;Stat bmp array
ItemID=0x2619B003
ParentID=0x2619B000
Pos=4,-21,133,133
Materials=2
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.257813,0.00195313,0.259766,0.259766
Mat 1=data/menu/gui/Layout/FLBTDC.tga
Crop 1=0.257813,0.00195313,0.259766,0.259766
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I172]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2619B001
ParentID=0x2619B000
Pos=56,-39,30,98
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.830078,0.185547,0.0585938,0.191406
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I173]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2619B002
ParentID=0x2619B000
Pos=5,-24,130,130
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.00195313,0.00390625,0.253906,0.507813
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I174]
Name=Perihintergrund2
Type=1030;Static bmp
ItemID=0x2619B004
ParentID=0x2619B000
Pos=-152,-6,300,160
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Layout/Perihintergrund2.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
[G26 I175]
Name=Position; FLB Sale`s Torpedo Haupt-Anzeigengruppe, Peri
Type=1026;Menu group
ItemID=0x2619C000
ParentID=0x26080000
Pos=-742,-402,0,0
Color=0xFFFFFFFF
[G26 I176]
Name=Bearing; FLB Sale`s Torpedo Anzeigengruppe, Peri
Type=1026;Menu group
ItemID=0x26200000
ParentID=0x2619C000
Pos=0,768,725,768
Color=0xFFFFFFFF
;HorizSlide=-725
[G26 I177]
Name=Bearing; FLB Sale`s Torpedo Anzeigen, Zielrichtung Peri
Type=1026;Menu group
ItemID=0x2620A000
ParentID=0x26200000
Pos=238,-498,250,250
Color=0xFFFFFFFF
[G26 I178]
Name=Glass
Type=1031;Stat bmp array
ItemID=0x2620A009
ParentID=0x2620A000
Pos=7.5,-36.75,233,233
Materials=1
Display=2;Linear&rotation
Mat 0=data/menu/gui/Layout/ZielrichtungGlas1.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I179]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2620A001
ParentID=0x2620A000
Pos=97,-47.25,53,214
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/ZielrichtungZeiger.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I180]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2620A002
ParentID=0x2620A000
Pos=6,-38,233,233
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/Zielrichtung1.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I181]
Name=Units val
Type=1031;Stat bmp array
ItemID=0x2620A003
ParentID=0x2620A000
Pos=45,-80,158,158
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/Zielrichtung2.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I182]
Name=Range; FLB Sale`s Torpedo Anzeigen, Zielentfernung Peri
Type=1026;Menu group
ItemID=0x2620B000
ParentID=0x26200000
Pos=0,-468,245,250
Color=0xFFFFFFFF
[G26 I183]
Name=Arrow
Type=1031;Stat bmp array
ItemID=0x2620B003
ParentID=0x2620B000
Pos=105,-38.5,33.25,17.5
Materials=1
Display=2;No stretch
Mat 0=data/menu/gui/Layout/ZielentfernungMarkierung.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I184]
Name=Dial border
Type=1031;Stat bmp array
ItemID=0x2620B002
ParentID=0x2620B000
Pos=5.25,-36.75,233,233
Materials=1
Display=2;No stretch
Mat 0=data/menu/gui/Layout/ZielentfernungGlas.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I185]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2620B001
ParentID=0x2620B000
Pos=8.75,-40.25,225.75,225.75
Color=0xFFFFFFFF
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/Zielentfernung.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I186]
Name=Angle on bow; FLB Sale`s Torpedo Anzeigen, Lagewinkel Peri
Type=1026;Menu group
ItemID=0x2620C000
ParentID=0x26200000
Pos=482,-468,245,250
Color=0xFFFFFFFF
[G26 I187]
Name=Glass
Type=1031;Stat bmp array
ItemID=0x2620C009
ParentID=0x2620C000
Pos=7,-36.75,233,233
Materials=1
Display=2;No stretch
Mat 0=data/menu/gui/Layout/ZielrichtungGlas1.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I188]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2620C001
ParentID=0x2620C000
Pos=97,-70,52.5,171.5
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/ZiellagewinkelZeiger.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I189]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2620C002
ParentID=0x2620C000
Pos=7,-36.5,233,233
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/Ziellagewinkel.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I190]
Name=Speed; FLB Sale`s Torpedo Anzeigen, Zielgeschwindigkeit Peri
Type=1026;Menu group
ItemID=0x2620D000
ParentID=0x26200000
Pos=400,-10,132,92 ;Pos=0,-353,140,200
Color=0xFFFFFFFF
[G26 I191]
Name=Glass
Type=1031;Stat bmp array
ItemID=0x2620D004
ParentID=0x2620D000
Pos=4,-21,133,133
Materials=2
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.257813,0.00195313,0.259766,0.259766
Mat 1=data/menu/gui/Layout/FLBTDC.tga
Crop 1=0.257813,0.00195313,0.259766,0.259766
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I192]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2620D001
ParentID=0x2620D000
Pos=56,-27,30,122
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.939453,0.181641,0.0585938,0.238281
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I193]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2620D002
ParentID=0x2620D000
Pos=6,-23,129,129
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.509766,0.525391,0.251953,0.251953
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I194]
Name=Torp speed dial
Type=1031;Stat bmp array
ItemID=0x2620D003
ParentID=0x2620D000
Pos=34,-51,74,74
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.00195313,0.523438,0.144531,0.289063
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I195]
Name=Gyro 10; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 Peri
Type=1026;Menu group
ItemID=0x2620E000
ParentID=0x26200000
Pos=120,-13,95,120 ;Pos=0,-3,95,120
Color=0xFFFFFFFF
[G26 I196]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2620E001
ParentID=0x2620E000
Pos=79,-56,17,60
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/SchusswinkelZeiger2.tga
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I197]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x2620E002
ParentID=0x2620E000
Pos=43,-42,89,89
Materials=1
Display=5;No stretch
Mat 0=data/menu/gui/Layout/Schusswinkel2.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I198]
Name=Gyro 360; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 Peri
Type=1026;Menu group
ItemID=0x2620F000
ParentID=0x2620E000
Pos=0,0,177,177
Color=0xFFFFFFFF
[G26 I199]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2620F001
ParentID=0x2620F000
Pos=66,-18,44,139
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/SchusswinkelZeiger.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G26 I200]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x2620F002
ParentID=0x2620F000
Pos=0,0,177,177
Materials=1
Display=5;No stretch
Mat 0=data/menu/gui/Layout/Schusswinkel.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
Con esto hemos añadido el TDC al Periscopio

Ahora en el UZO.. Exactamente igual, pero con el bloque [G28 IXXX] Buscamos el último y añadimos las siguientes líneas: (en el ejemplo el ultimo bloque era el 115, luego añadimos a partir del 116)
[G28 I116]
Name=Torp depth; FLB Sale`s Torpedo Anzeigen, Torpedotiefe UZO
Type=1026;Menu group
ItemID=0x28150000
ParentID=0x28080000
Pos=7,-241,148,184
Color=0xFFFFFFFF
[G28 I117]
Name=Glass
Type=1030;Static bmp
ItemID=0x28150004
ParentID=0x28150000
Pos=7,-23,133,133
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.257813,0.00195313,0.259766,0.259766
MatFlags=0x9
TexFmt=0x9
[G28 I118]
Name=Val
Type=1031;Stat bmp array
ItemID=0x28150001
ParentID=0x28150000
Pos=58,-29,30,122
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.9375,0.181641,0.0585938,0.238281
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I119]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x28150002
ParentID=0x28150000
Pos=10,-24,130,130
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.00195313,0.0078125,0.253906,0.253906
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I120]
Name=Bkgr tmp
Type=1030;Static bmp
ItemID=0x28150003
ParentID=0x28150000
Pos=720,670,304,359
Color=0x365A6E00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bgr00.tga
MatFlags=0x1
TexFmt=0x9
[G28 I121]
Name=Torp speed; FLB Sale`s Torpedo Anzeigen, Torpedogeschwindigkeit UZO
Type=1026;Menu group
ItemID=0x28160000
ParentID=0x28080000
Pos=175,-257,132,92
Color=0xFFFFFFFF
[G28 I122]
Name=Val
Type=1031;Stat bmp array
ItemID=0x28160001
ParentID=0x28160000
Pos=51,-13,25,54
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.259766,0.0117188,0.0488281,0.210938
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I123]
Name=Fast
Type=1029;Static text
ItemID=0x28160006
ParentID=0x28160000
Pos=76,-31,14,14
Font=14
Text=2754
TextFlags=0x5
[G28 I124]
Name=Med
Type=1029;Static text
ItemID=0x28160005
ParentID=0x28160000
Pos=58,-9,14,14
Font=14
Text=2753
TextFlags=0x5
[G28 I125]
Name=Slow
Type=1029;Static text
ItemID=0x28160004
ParentID=0x28160000
Pos=38,-31,14,14
Font=14
Text=2752
TextFlags=0x5
[G28 I126]
Name=Right
Type=1030;Static bmp
ItemID=0x28160003
ParentID=0x28160000
Pos=65,-12,26,26
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.345703,0.265625,0.0507813,0.101563
MatFlags=0x9
TexFmt=0x9
[G28 I127]
Name=Left
Type=1030;Static bmp
ItemID=0x28160007
ParentID=0x28160000
Pos=37,-12,26,26
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.396484,0.265625,-0.0507813,0.101563
MatFlags=0x9
TexFmt=0x9
[G28 I128]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x28160002
ParentID=0x28160000
Pos=30,-6,66,66
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.628906,0.597656,0.128906,0.257813
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I129]
Name=Torp pistol; FLB Sale`s Torpedo Anzeigen, Torpedopistole UZO
Type=1026;Menu group
ItemID=0x28170000
ParentID=0x28080000
Pos=130,-320,132,92
Color=0xFFFFFFFF
[G28 I130]
Name=Val
Type=1031;Stat bmp array
ItemID=0x28170001
ParentID=0x28170000
Pos=51,-12,25,54
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.259766,0.0117188,0.0488281,0.210938
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I131]
Name=P2
Type=1029;Static text
ItemID=0x28170004
ParentID=0x28170000
Pos=78,-24,16,14
Font=14
Text=2756
TextFlags=0x5
[G28 I132]
Name=P1
Type=1029;Static text
ItemID=0x28170003
ParentID=0x28170000
Pos=35,-24,16,14
Font=14
Text=2755
TextFlags=0x5
[G28 I133]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x28170002
ParentID=0x28170000
Pos=30,-6,66,66
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.628906,0.597656,0.128906,0.257813
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I134]
Name=Salvo angle; FLB Sale`s Torpedo Anzeigen, Torpedofächer UZO
Type=1026;Menu group
ItemID=0x28180000
ParentID=0x28080000
Pos=140,-255,60,60
Color=0xFFFFFFFF
[G28 I135]
Name=Val
Type=1031;Stat bmp array
ItemID=0x28180001
ParentID=0x28180000
Pos=21,-11,18,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.259766,0.0117188,0.046875,0.210938
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I136]
Name=Salvo mode
Type=1029;Static text
ItemID=0x28180004
ParentID=0x28180000
Pos=36,-16,12,18
Font=14
Text=2751
TextFlags=0x5
[G28 I137]
Name=Single mode
Type=1029;Static text
ItemID=0x28180003
ParentID=0x28180000
Pos=12,-16,12,18
Font=14
Text=2750
TextFlags=0x5
[G28 I138]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x28180002
ParentID=0x28180000
Pos=7,-8,46,46
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.320313,0.0351563,1,1
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2246
[G28 I139]
Name=Perihintergrund
Type=1030;Static bmp
ItemID=0x28180005
ParentID=0x28180000
Pos=-140,-1,300,160
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Layout/Perihintergrund.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
[G28 I140]
Name=FLB Sale`s Torpedo Anzeigen, Torpedofächereinstellungsgruppe UZO
Type=1026;Menu group
ItemID=0x28190000
ParentID=0x28080000
Pos=-10,381,300,170
Color=0xFFFFFFFF
VertSlide=150
[G28 I141]
Name=Tube Selection; FLB Sale`s Torpedo Anzeigen, Torpedofächerauswahl UZO
Type=1026;Menu group
ItemID=0x2819A000
ParentID=0x28190000
Pos=13,0,128,128
Color=0xFFFFFFFF
[G28 I142]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2819A001
ParentID=0x2819A000
Pos=52,-46,37,85
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.4375,0.59375,0.0722656,0.332031
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I143]
Name=Border
Type=1031;Stat bmp array
ItemID=0x2819A003
ParentID=0x2819A000
Pos=3,-22,133,133
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.738281,0.738281,0.259766,0.259766
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I144]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2819A002
ParentID=0x2819A000
Pos=5,-25,128,128
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.185547,0.496094,0.253906,0.507813
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I145]
Name=Spread angle; FLB Sale`s Torpedo Anzeigen, Torpedofächerwinkel UZO
Type=1026;Menu group
ItemID=0x2819B000
ParentID=0x2819A000
Pos=137,0,140,187
Color=0xFFFFFFFF
[G28 I146]
Name=Glass
Type=1031;Stat bmp array
ItemID=0x2819B003
ParentID=0x2819B000
Pos=4,-21,133,133
Materials=2
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.257813,0.00195313,0.259766,0.259766
Mat 1=data/menu/gui/Layout/FLBTDC.tga
Crop 1=0.257813,0.00195313,0.259766,0.259766
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I147]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2819B001
ParentID=0x2819B000
Pos=56,-39,30,98
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.830078,0.185547,0.0585938,0.191406
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I148]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2819B002
ParentID=0x2819B000
Pos=5,-24,130,130
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.00195313,0.00390625,0.253906,0.507813
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I149]
Name=Perihintergrund2
Type=1030;Static bmp
ItemID=0x2819B004
ParentID=0x2819B000
Pos=-152,-6,300,160
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Layout/Perihintergrund2.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
[G28 I150]
Name=Position; FLB Sale`s Torpedo Haupt-Anzeigengruppe, UZO
Type=1026;Menu group
ItemID=0x2819C000
ParentID=0x28080000
Pos=-742,-402,0,0
Color=0xFFFFFFFF
[G28 I151]
Name=Bearing; FLB Sale`s Torpedo Anzeigengruppe, UZO
Type=1026;Menu group
ItemID=0x28200000
ParentID=0x2819C000
Pos=0,768,735,768
Color=0xFFFFFFFF
;HorizSlide=-735
[G28 I152]
Name=Bearing; FLB Sale`s Torpedo Anzeigen, Zielrichtung UZO
Type=1026;Menu group
ItemID=0x2820A000
ParentID=0x28200000
Pos=262,-489,250,250
Color=0xFFFFFFFF
[G28 I153]
Name=Glass
Type=1031;Stat bmp array
ItemID=0x2820A009
ParentID=0x2820A000
Pos=7.5,-36.75,233,233
Materials=1
Display=2;Linear&rotation
Mat 0=data/menu/gui/Layout/ZielrichtungGlas1.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I154]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2820A001
ParentID=0x2820A000
Pos=97,-47.25,53,214
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/ZielrichtungZeiger.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I155]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2820A002
ParentID=0x2820A000
Pos=6,-38,233,233
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/Zielrichtung1.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I156]
Name=Units val
Type=1031;Stat bmp array
ItemID=0x2820A003
ParentID=0x2820A000
Pos=45,-80,158,158
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/Zielrichtung2.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I157]
Name=Range; FLB Sale`s Torpedo Anzeigen, Zielentfernung UZO
Type=1026;Menu group
ItemID=0x2820B000
ParentID=0x28200000
Pos=28,-498,245,250
Color=0xFFFFFFFF
[G28 I158]
Name=Arrow
Type=1031;Stat bmp array
ItemID=0x2820B003
ParentID=0x2820B000
Pos=105,-38.5,33.25,17.5
Materials=1
Display=2;No stretch
Mat 0=data/menu/gui/Layout/ZielentfernungMarkierung.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I159]
Name=Dial border
Type=1031;Stat bmp array
ItemID=0x2820B002
ParentID=0x2820B000
Pos=5.25,-36.75,233,233
Materials=1
Display=2;No stretch
Mat 0=data/menu/gui/Layout/ZielentfernungGlas.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I160]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2820B001
ParentID=0x2820B000
Pos=8.75,-40.25,225.75,225.75
Color=0xFFFFFFFF
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/Zielentfernung.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I161]
Name=Angle on bow; FLB Sale`s Torpedo Anzeigen, Lagewinkel UZO
Type=1026;Menu group
ItemID=0x2820C000
ParentID=0x28200000
Pos=500,-498,245,250
Color=0xFFFFFFFF
[G28 I162]
Name=Glass
Type=1031;Stat bmp array
ItemID=0x2820C009
ParentID=0x2820C000
Pos=7,-36.75,233,233
Materials=1
Display=2;No stretch
Mat 0=data/menu/gui/Layout/ZielrichtungGlas1.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I163]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2820C001
ParentID=0x2820C000
Pos=97,-70,52.5,171.5
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/ZiellagewinkelZeiger.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I164]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2820C002
ParentID=0x2820C000
Pos=7,-36.5,233,233
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/Ziellagewinkel.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I165]
Name=Speed; FLB Sale`s Torpedo Anzeigen, Zielgeschwindigkeit UZO
Type=1026;Menu group
ItemID=0x2820D000
ParentID=0x28200000
Pos=420,-13,140,200 ;-393,140,200
Color=0xFFFFFFFF
[G28 I166]
Name=Glass
Type=1031;Stat bmp array
ItemID=0x2820D004
ParentID=0x2820D000
Pos=4,-21,133,133
Materials=2
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.257813,0.00195313,0.259766,0.259766
Mat 1=data/menu/gui/Layout/FLBTDC.tga
Crop 1=0.257813,0.00195313,0.259766,0.259766
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I167]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2820D001
ParentID=0x2820D000
Pos=56,-27,30,122
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.939453,0.181641,0.0585938,0.238281
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I168]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2820D002
ParentID=0x2820D000
Pos=6,-23,129,129
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Layout/FLBTDC.tga
Crop 0=0.509766,0.525391,0.251953,0.251953
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I169]
Name=Torp speed dial
Type=1031;Stat bmp array
ItemID=0x2820D003
ParentID=0x2820D000
Pos=34,-51,74,74
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/FLBTDC1.tga
Crop 0=0.00195313,0.523438,0.144531,0.289063
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I170]
Name=Gyro 10; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 UZO
Type=1026;Menu group
ItemID=0x2820E000
ParentID=0x28200000
Pos=120,-13,95,120 ;Pos=0,-3,95,120
Color=0xFFFFFFFF
[G28 I171]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2820E001
ParentID=0x2820E000
Pos=79,-56,17,60
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/SchusswinkelZeiger2.tga
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I172]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x2820E002
ParentID=0x2820E000
Pos=43,-42,89,89
Materials=1
Display=5;No stretch
Mat 0=data/menu/gui/Layout/Schusswinkel2.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I173]
Name=Gyro 360; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 UZO
Type=1026;Menu group
ItemID=0x2820F000
ParentID=0x2820E000
Pos=0,0,177,177
Color=0xFFFFFFFF
[G28 I174]
Name=Val
Type=1031;Stat bmp array
ItemID=0x2820F001
ParentID=0x2820F000
Pos=66,-18,44,139
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Layout/SchusswinkelZeiger.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I175]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x2820F002
ParentID=0x2820F000
Pos=0,0,177,177
Materials=1
Display=5;No stretch
Mat 0=data/menu/gui/Layout/Schusswinkel.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
Cojemos, guardamos el archivo y ya tenemos añadido el TDC al UZO y al Periscopio..
Cabe mencionar que el mod originial tenía la consola con todos los diales deslizantes (todos los diales del tdc a la vez). En este code, va fija, estilo spawolves/x
Y listo, ya teneis los diales del TDC en las pantallas del Uzo y Periscopio del Mod que os de la gana

Para el tema del Panel de estaciones en color..
Se supone que habeis puesto el archivo shortcuts.tga en la carpeta \data\Menu\Gui\Layout junto al resto de tgas del tdc (aunque tener en cuenta que no necesita el mod tdc para funcionar, ni viceversa, aquí todo es opcional..)
Esto es mucho más corto:
Una vez puesto el archivo tga, abrimos el archivo típico menu_1024_768.ini. Buscamos el bloque [G3F I21] y al loro, porque en esta ocasión 'machacamos' del bloque [G3F I21] al [G3F I32] con el siguiente codigo:
[G3F I21]
Name=Group shortcuts
Type=1026;Menu group
ItemID=0x3F020000
ParentID=0x3F000000
Pos=1,761,56,474
Color=0xFFFFFFFF
HorizSlide=-56
[G3F I22]
Name=&Free camera
Type=1032;Button
ItemID=0x3F02000B
ParentID=0x3F020000
Pos=1,-431,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.841797,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.841797,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.841797,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.841797,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2720
[G3F I23]
Name=&Cycle flak cameras
Type=1032;Button
ItemID=0x3F020006
ParentID=0x3F020000
Pos=1,-388,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.421875,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.421875,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.421875,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.421875,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2715
[G3F I24]
Name=&Deckgun camera
Type=1032;Button
ItemID=0x3F020005
ParentID=0x3F020000
Pos=1,-345,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.337891,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.337891,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.337891,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.337891,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2714
[G3F I25]
Name=&Radio room
Type=1032;Button
ItemID=0x3F020007
ParentID=0x3F020000
Pos=1,-302,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.505859,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.505859,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.505859,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.505859,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2716
[G3F I26]
Name=&Mission orders
Type=1032;Button
ItemID=0x3F02000A
ParentID=0x3F020000
Pos=1,-259,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.757813,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.757813,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.757813,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.757813,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2719
[G3F I27]
Name=&Crew control
Type=1032;Button
ItemID=0x3F020008
ParentID=0x3F020000
Pos=1,-216,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.589844,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.589844,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.589844,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.589844,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2717
[G3F I28]
Name=&TDC
Type=1032;Button
ItemID=0x3F020009
ParentID=0x3F020000
Pos=1,-173,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.673828,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.673828,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.673828,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.673828,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2718
[G3F I29]
Name=&Navigation map
Type=1032;Button
ItemID=0x3F020002
ParentID=0x3F020000
Pos=1,-130,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.0859375,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.0859375,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.0859375,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.0859375,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2711
[G3F I30]
Name=&Bridge
Type=1032;Button
ItemID=0x3F020004
ParentID=0x3F020000
Pos=1,-87,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.253906,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.253906,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.253906,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.253906,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2713
[G3F I31]
Name=&Periscope
Type=1032;Button
ItemID=0x3F020003
ParentID=0x3F020000
Pos=1,-44,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.169922,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.169922,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.169922,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.169922,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2712
[G3F I32]
Name=&Command room
Type=1032;Button
ItemID=0x3F020001
ParentID=0x3F020000
Pos=1,-1,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts.tga
Crop 0=0.0078125,0.00195313,1,1
Mat 1=data/menu/gui/layout/Shortcuts.tga
Crop 1=0.0078125,0.00195313,1,1
Mat 2=data/menu/gui/layout/Shortcuts.tga
Crop 2=0.0078125,0.00195313,1,1
Mat 3=data/menu/gui/layout/Shortcuts.tga
Crop 3=0.0078125,0.00195313,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2710
Guardamos el archivo, y listo, ya tenemos listo el Panel de estaciones en color..
Bueno espero que os sea util todo esto..
Cualquier duda que tengais la podeis comentar por aquí.
Un abrazo y un saludo para todos los camaradas de la 24ª Flotilla
