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Dear users!
As some of you have probably heard by now, we are now in the final testing stage for our next product release: DCS: Mi-8MTV2 Magnificent Eight. Although we've been a little buried in a development rush, we are very excited to be able to share more about the product with you.
First things first – eye candy! Screenshots and videos are now starting to go public, so you should be seeing more of our Mi-8 over the next few days. Without further ado, here’s a sampling of some of the systems modeling, visuals, and audio you can expect from this wonderful model:
To give you a little more info about the product: as with the Huey, DCS: Mi-8MTV2 will feature “full real” flight and systems modeling as you’ve come to expect from DCS-level simulations. I think it’s safe to say that our Mi-8 will be as good as a virtual Mi-8 can possibly be and certainly will stand proud with the other great DCS helicopter modules, while perhaps raising the bar even a little higher in some areas (like cockpit sounds). The product will feature a 20 mission campaign by the creators of the Huey "UN Pilot" campaign, which was very well recieved by the community, and the normal set of features that will include training missions, single combat missions, and extensive documentation.
We need to be clear about the current completion state of the product as it goes into final testing prior to being made available for download as part of the pre-purchase open beta access. The Mi-8MTV2 module is currently at a somewhat earlier development stage than was the Huey at release. As I write this, we are still working on an English draft of the flight manual and translation of the campaign missions. What is already included is the Quickstart manual and some basic training lessons that will cover the start-up procedure, weapons fire, and a takeoff demo track. The flight model is essentially complete and passes muster with our very own senior Mi-8 pilot managing the project - PilotMi8. The damage model is still in progress. Weapons currently fully modeled include unguided rockets and three varieties of external gun pods. While I have no doubt our progress on completing these features will be very quick, we obivously understand some of you may wish to wait a until they are "in" before making your purchase.
We've also seen some concerns raised about our releasing of a second module before the first, the Huey, is final. There are internal reasons why this works best for us, like personnel workflow and finances, but there is also the simple fact that these two module share a lot of common ground and will share even more common features as they are developed, such as infantry and sling loads.
We look forward to your exploration of another great PC flight sim and are happy to be a part of the process! As always, thank you for your time and support!
RRG Studios announces an upcoming Kickstarter campaign for DCS WWII: Europe 1944, a start of an exciting new flight simulation series.
MOSCOW, Russia – September 1, 2013 - Legendary flight simulation designers Ilya Shevchenko, Igor Tishin, and Matt Wagner are excited to announce an upcoming Kickstarter campaign for a new WWII flight simulation being developed for the PC. DCS WWII: Europe 1944 is the start of an exciting new flight simulation series. Built by industry veterans at RRG Studios with the same approach that made famous flight sims of the past great, and in partnership with the experts at the Fighter Collection and Eagle Dynamics, the simulation aims to satisfy seasoned aces as well as attract new pilots to the genre.
DCS WWII: Europe 1944 will take the player to the skies over Western Europe at the height of WWII in 1944. Players will attack enemy ground vehicles in the famous P-47 Thunderbolt in the Battle of Falaise, or intercept waves of B-17 Flying Fortresses in their Messerschmitt Bf.109; or attempt to fend off incredible new Me.262 jet fighters in their suddenly slow and obsolete propeller-driven Spitfires.
With successful Kickstarter funding of stretch goals, the project will include more famous historical aircraft, such as the Lockheed P-38, de Havilland Mosquito, Messerschmitt Me.262, and even a flyable version of the Boeing B-17.
The simulation is based on the award-winning DCS engine used in such stellar products as DCS: P-51D Mustang and DCS: A-10C Warthog. DCS WWII: Europe 1944 will boast an all-new EDGE landscape engine, as well as many new and updated features.
As all simulations in the DCS line, DCS WWII titles will boast detailed recreations of famous WWII aircraft and meticulous modeling of individual aircraft systems. Combat missions over a huge game world painstakingly recreated from period maps will offer rich single-player experience recreating famous battles from both sides.
DCS WWII will also ship with advanced AI that recreates historical tactics and models pilots of varying skill levels, from bumbling rookies to merciless aces. Other features such as the dynamic weather and seasons, comprehensive training, robust multiplayer , a powerful mission and campaign editor, as well as a mission replay system, pilot log book, and other features will all add up to incredible player experience.
“With unparalleled attention to detail, our developers have decades of experience with aerial combat simulations,” said Ilya Shevchenko of RRG Studios. “We are famous for our ability to make our games fun while maintaining unwavering dedication to historical realism. We can do it because the relatively simple aircraft of the WWII era do not require extensive training, and nimble controls and simple weapons naturally lead to fast-paced close-quarters battles.“
“We want to open a new page in WWII combat simulations,” said Matt Wagner of Eagle Dynamics. “At the same time we strive to recapture everything that made the flight simulations of the past great, starting with a thick spiral-bound manual and comprehensive training, and ending with great free-for-all multiplayer. We want to keep creating the content that we enjoy creating and that our fans enjoy playing for years to come.”
The team intends for DCS WWII: Europe 1944 to act as the forerunner of a long-running DCS WWII simulation series covering all theaters of WWII, and expanding into other nearby conflicts, such as the Korean War.
In addition to industry-leading attention to detail, incredible graphics, unparalleled flight dynamics, and award-winning multiplayer, DCS WWII: Europe 1944 will also shop with an innovative distribution model. As the last major release in the DCS line, DCS World, DCS WWII will also be distributed via a free-to-play model. The full-featured core game will be available as a free download, allowing anyone to check out the game and its features. Additional modules containing new aircraft or new gameplay areas will be available as a separate purchase.
The free-to-play model allows a wider audience access the core game by, in essence, offering a free demo that allows anyone to try the game before they buy it. At the same time, the model accurately reflects immense development costs attached to historically accurate study sims.
The Kickstarter campaign for the title will launch on September 5th.
About RRG Studios
RRG Studios brings over 10 years of experience with WWII flight simulations to the table. Staffed with flight sim veterans that worked on the greatest WWII flight sim series of the 21st century, we literally wrote the book on the new generation of flight sims.
About Eagle Dynamics
Eagle Dynamics is the studio responsible for the biggest modern aviation sims of the past twenty years. In-house experts have industry-best experience with physics, avionics, ballistics, and all other components that go into making a successful flight simulation. Eagle Dynamics continues to redefine the genre and continuously sets the bar high with each new release.
About the Fighter Collection
The Fighter Collection is the company that manages Eagle Dynamics. It is based in Cambridge, England, and it operates Europe’s largest fleet of airworthy WWII aircraft. The Fighter Collection runs the annual Flying Legends airshow, giving us unprecedented access to the aircraft we simulate.
http://forums.eagle.ru/showpost.php?p=1 ... tcount=523CorrectOriginally Posted by Blaze View Post
Re-read it.
DCS World is the core for all the DCS modules at the current moment. DCS: WWII will be another standalone core with the WWII modules and terrain. However, the content for both could be ported to each one like Luthier said. You could bring a B-17 over to DCSW or put an A-10 into DCSWWII if you so wished.
http://forums.eagle.ru/showpost.php?p=1 ... tcount=532CorrectOriginally Posted by -=MadCat=- View Post
So all the high detailed additions to DCS:WWII will still be available to plug into DCS:W if one so desires.
Sounds great, as I shortly wondered if the Dora might be the last WWII addition we see to DCS:W.
Great times lie ahead
Greetings
MadCat
Time period. We figured it'd be a little weird to have A-10C strafing Panzers over Calais, or B-17s bombing modern-day Crimea.Quote:
Originally Posted by sobek View Post
So what will then actually be the difference between WWII and World?
Hopefully, AI advances and graphic advances are shared. Again the pure benefit of a single platform is the common advancement of all things connected to it.Quote:
Originally Posted by Darkmater View Post
Yeah I thought the whole idea of world was to have one platform, that continually builds upon itself. Worlds not that old and already its being cut into parts and pieces.
It is a shared platform. There really isn't two separate branches of it from a development point of view, just end-user.
http://forums.eagle.ru/showpost.php?p=1 ... tcount=540September 5th. We have a whole series of videos, interviews, etc.Quote:
Originally Posted by DavidRed View Post
cant wait for the kickstarter video...does a ETA already exist?
We'll see how well we do with kickstarter. Core game will have one large Normandy terrain. If we hit stretch goals, we'll have more maps.Originally Posted by SmokeyTheLung View Post
Can't wait for more info on the initial WWII terrain. One big map? Or a bunch of mid sized maps? Either way, awesome!
Quote:Right. Less than a year from now, or a bit more time if we hit stretch goals.Originally Posted by cichlidfan View Post
I would imagine that will depend on the success of the Kickstarter.
We're not planning any changes to the mission editor for DCS WWII specifically.Originally Posted by Double_D View Post
One question I think this might be sort of important..will we be allowed to place runways and camps into the mission editor..of our choice..meaning place remote airfields..and so on..let's say in my case allow to insert a " Ramitelli " airbase in Italy...just wondering...
Quote:The free base for DCS WWII will contain several flyable aircraft. The exact set depends on whether we hit Kickstarter stretch goals.Originally Posted by Silver_Dragon View Post
Other question. That product wil have a "free" base with DCS: World or need paid for them with the new theater?
We can probably finish the basic game without the kickstarter, but it'll be a little less of everything, especially on the ground.Quote:
Originally Posted by heinkill View Post
1. Is the kickstarter funding needed to fund the basic game, or just the extended content?
Basic kickstarter funding we're looking for will allow us to comfortably do everything we wish to do and have all the time that we need, which is the luxury I personally have never had in my entire career.
Depends on stretch goals. We'll have the complete list published on the 5th.Quote:
Originally Posted by heinkill View Post
2. What will be included in the free to pay version, versus the paid content?
There is no emphasis on online play! I myself am actually a primarily offline player. We are definitely planning extensive single-player with comprehensive, historical campaigns. There will be at least one campaign for each flyable aircraft in all stretch goals.Quote:
Originally Posted by heinkill View Post
3. The emphasis on online play is clear, and the AI ambition also sounds encouraging, will the game feature the usual high quality DCS campaign style and structure? Will there be a campaign for each aircraft, or one campaign in which the user can fly multiple aircraft types?
The B-17 and Me.262 are not flyable in the basic version.Quote:
Originally Posted by heinkill View Post
4. The aircraft listed are the flyable aircraft?
Yup.Quote:
Originally Posted by heinkill View Post
5. Are there any non flyable AI only aircraft planned alongside these?
Flyable bombers only show up in stretch goals. We are planning everything you're asking for.Quote:
Originally Posted by heinkill View Post
6. Usual questions about the flyable bombers - will the crew positions be mannable, will players be able to play a coop mission where they man different crew stations on the same aircraft?
Less than a year for the core game; a little more if we hit stretch goals.Quote:
Originally Posted by heinkill View Post
7. I know you would be very wary of setting a target date, but as this sim builds on the existing DCS World platform, it can't be five years into the future...any hints on a target release date?
Yes, yes, and yes. Depending on your contribution level you may even directly contribute to in-game content, such as paintschemes, pilot appearance, etc.Quote:
Originally Posted by heinkill View Post
8. Do people who contribute to the kickstarter funding get any considerations regarding premium status eg early access to beta, access to special content, special status online etc
There will be several flyable aircraft in the free version.Quote:
Originally Posted by Echo38 View Post
Hmm. That implies that one of the aircraft would be free ... else it would be "free to watch" rather than "free to play."
The reason we are doing a kickstarter is precisely this. I have never once in my career had enough time and money to develop the project as I wanted it. It was always a - "I need X dollars and Y months to build this." "OK, we'll give you 0.7X and Y-6 months, and if you don't do everything plus a few extra features, we're shutting you down."Quote:
Originally Posted by Smurfy1967 View Post
I`ll put cash into this a:when it works straight out of the box and b:when it contains everything stated on the box, my memory is capable of remembering Pacific Fighters and CloD which was dumped on an unsuspecting community in a clearly un-finished state.
So Mr Shevchenko what assurances can you give the community that this new project isn`t going to be a dud????
I did not enjoy that, the team did not enjoy that, and the fans did not enjoy that.
I have absolutely no desire to go down that road again. I swore off flight sims altogether after the last fiasco. The fact that I am back means that I am hoping to turn a new page.
If you are asking for assurances though, of course I can't offer anything but words at this point. The initial release will be available free of charge though, so I really do not see what you have to lose when you try it out. Conversely, I see absolutely no reason to release a broken game for free, thus making no money initially and losing any chance of making any in the future.
We have a symbiotic relationship with ED. In any case, final quality check is on them, not us. You should know them well enough to rest assured that they won't allow anyone to besmirch the DCS name with an inferior product.Quote:
Originally Posted by Python View Post
This is exciting news. Is this the end of Eagle Dynamics in house WW2 aircraft however? I was kind of hoping we'd at least get an Spitfire MK: 9 and an ME-109 to the same standard as the P51?
Multiplayer is definitely included in the project! We have a lot of ideas, and we even have some old colleagues that have lots of experience making multiplayer great, but this is one area where we're not making any concrete promises.Originally Posted by Charly_Owl View Post
Please tell me that multiplayer will be included!.
We're trying not to go feature creep on this project. This is definitely something we've thought about, but at this time we're trying to go lean. (NdT: Se refiere al multicrew, algo que es cuestión de ED)Originally Posted by lighthaze View Post
Just a pinch of crew management (think B-17 Flying Fortress) would be absolutely amazing.
Yup. (NdT: Yo-Yo en el desarrollo de los aparatos, me doy con un canto en los dientes)Originally Posted by SiThSpAwN View Post
So FM goes through inspector Yo-Yo?
Making terrain in EDGE is kind of an interesting process.Originally Posted by Chivas View Post
Good to cya back Luthier. Since this is going to be a European Campaign that could include B17's, is there any chance the map will be large enough that the bombers will be able to takeoff/RTB from Britain or France. If not how big a map do you plan to build, and what are your thoughts on expanding the map for a realistic bombing campaign at a later date? I'm not a huge fan of the current DCS terrain, but I'm hoping the new EDGE graphic engine will allow you to develop an immersive WW2 terrain.
I'm not sure if this can be done manually. We only discussed module compatibility, i.e. cross-plugging things we ourselves make to be compatible.Originally Posted by =4c=Nikola View Post
As you said the aircraft will be able to insert into DCS World, but what about map, AI vehicles, ships, aircraft...? Can we plug all that in DCS World and make true sandbox or there will be some limitations?
We don't have a budget for a mission builder programmer or artist.Originally Posted by leafer View Post
My first wish would be to see RRG dump the icons that act as objects on the map, and come up with a way to allow players to visually see the objects as they are, intuitively manipulate its orientation and move it around to the exact location we want on the map in DCS WWII mission editor. ED ain't gonna let us do it in theirs, so please make this a possibility. It is really frustrating having to go back and forth between in-game and ME a dozens of times just to move the vehicles around on a farp.
Lots of experienced people from another sim coming together to work in parallel. (NdT: no hay que ser muy listo para pensar de que simulador esta hablando)Originally Posted by MadTommy View Post
It all sounds rather over ambitious to me. I'd love to see this be achieved in single year. But i won't be holding my breath.
Originally Posted by Geronimo989 View Post
Do you guys have the permission to use aircraft models and textures from Cliffs of Dover? That could bring us early WW2 scenarios faster.
Nope. Not only do we not have permission, we are absolutely not going to reuse a single asset from any old project. We know that we will be challenged on every single thing that looks remotely similar and have to prove to the current copyright owner that we made everything from scratch. (NdT: Para mi esto es patada en la boca y VENGANZA!!!)Originally Posted by Suchacz View Post
Imho they already have something WIP from their previous projects in their drawers
Oh , I thought they've said that WWII will feature a newer updated version of the game engineQuote:
Originally Posted by HolyGrail_FxFactory View Post
" DCS WWII: Europe 1944 will boast an all-new EDGE landscape engine, as well as many new and updated features "
Not at this time.Quote:
Originally Posted by MadTommy View Post
Does RRG Studios have a website?
Anything that's compatible with DCS is compatible with DCS WWII by definition.Quote:
Originally Posted by hegykc View Post
Since your team is a 3rd party developer, would it make DCS WWII world open for 4th party content?
If a team decides to make a study level plane, that's not on your list, would it be compatible with your world?
Guys, can you please stop fighting about the separate installs?Quote:
Originally Posted by Double_D View Post
Only Luthier1 hair dresser will know for sure...
I think now its best for him to fully explain..DCS/Luthier1 plans will be on it...
Cherbourg - Falaise -. Rouen sobre Detailing alta. En algunos lugares se juegan 1-a-1. Por ejemplo Pointe du Hoc se hace con todos los bunkers, trincheras, acantilados, cráteres de bombas. Cumple con asombrosa. Otros lugares importantes de la ciudad, los campos de batalla, también se copia el número. El resto de la tarjeta - la similitud en la media distancia. Pueblo de caminos en los lugares correctos, pero el promedio de las casas de la calle.Cita:
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1. ¿Qué tarjeta de tamaño están planeando lanzarlo en detalle y el historial de cumplimiento y la del lugar?
Demasiados crear modelos 3D en general para ungüentos, obtener la mano para hacer muy rápidamente. Sin embargo, la programación y las pruebas durante mucho tiempo, especialmente para los estándares de mis viejos proyectos. Estamos tratando de entender si podemos acelerar sin perder la calidad, ya que nos encontramos con el 3D. Así que alrededor de un año-hombre + un par de meses, dependiendo de la complejidad de los sistemas.2. ¿Cuántas horas de trabajo previsto para la creación de un combatiente de la tierra hasta que esté listo?
Cómo Musa.Cita:
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3. Háblenos de DM.
Mientras que 9. Después de Kick creciendo, como resultado de ello.Cita:
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4. ¿Cuántas personas en el equipo de desarrollo, que trabajan a tiempo completo?
Mua.Cita:
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5. ¿Quién va a comunicarse con la comunidad?
Probablemente haré, pero Pipeline muy largo. Habrá muchas veces cuando en la feria tendrán nada que mostrar. "John sufrió toda la semana con el chasis y Messer no funcionaron, y Peter zateksturil armadura vuelve a dormir" - actualización no se ha especificado.Cita:
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6. Will actualización del viernes, o en algún otro formato?
Neletab B-17 en el nivel 0. A-26, Mosquito, y la S-88 en las medidas más costosas. Lethaby B-17 a más tardar.Cita:
Iniciado por Elefant Ver Mensaje
Dime por favor, lo que está previsto bombarderos?
Quiero decir, con colisiones? Pruebe estos momentos.Cita:
Iniciado por Theo Ver Mensaje
Q: El
nuevo motor está previsto EDZH.
Disposición-ya sean árboles "materiales"?
Cita:
Iniciado por lightningstrike Ver Mensaje
después Vagner dicho que él no tiene acceso a la información sobre EDZH que se desarrollan allí a algunos de los estudios Minsk, gracias a este anuncio, aunque no había un rayo de esperanza sobre EDZha! ahora, este Edzhe inesperada incluso capaz de producir cubo 3D o un triángulo? al menos puede ver una pantalla? si pesa círculo 3D en las nubes o soporte de decisiones en la hierba ...
-------------Originally Posted by podvoxx View Post
Terms of output alpha (for winter) will depend on the kick starter?
---------------Originally Posted by Elefant View Post
This is how to understand? Latest revision?
----------------Quote:
Originally Posted by cichlidfan View Post
Regarding the entirety of DCS World and DCS WWII, you might be right, but regarding the number of people who will own both core games, I suspect you are extremely underestimating your audience.
-----------------Quote:
Originally Posted by droz View Post
Out of Curiosity, the P-51D and FW-190 Modules that are available for DCS, will those be incorporated into your DCS: WWII 1944?
Guys, for the Americas sale start 1.2.6. DCS: Mi-8MTV2 Magnificent Eight may be already today!
You're welcome.
Our aim was always to have the module ready before the end of November ready for a pre Christmas release.
I'm getting together with the team after Duxford this weekend to see if the delay has pushed that back.
Ill update as soon as I can.
Exactly!
Upload install package to FTP started, but needs some time..