UPDATE: 29.11.2013
One more update on the finished right side of the Centerpanel. Featuring: Weapon-Panel, Electric-Panel, Battery-panel and VCS-Panel . Thanks again for all your patience






Moderadores: MODERACION, ESQ24F
UPDATE: 29.11.2013
One more update on the finished right side of the Centerpanel. Featuring: Weapon-Panel, Electric-Panel, Battery-panel and VCS-Panel . Thanks again for all your patience
The good news is that we have a F-15 pilot taking a very active role in helping us get the F-15C AFM just right. With his help, we are making great strides that we would not have made otherwise. The bad news is that with his input, we have identified several more areas that need adjustment, and that has required more time than we originally estimated. Once we and he are happy with it, it will be released soon afterwards.
Pre-alfa - Invierno-Primavera 2014 beta - sobre la primavera-verano de 2014 el lanzamiento en Octubre - 2014
Errrrrrrrrrrrrrrrrrrrrrrmmmmmmmmmmmmmmm..........
We anticipated November but encountered a 3 month delay, so that put's us at around February (anticipated).
That's about as close as I'm going to say right now.
Also having a few legal issues with calling the Hawk a "Hawk" so we might have to change the name. I was thinking "Talula", what do you think?
Chris
With the advance of the Hawk we are currently looking for an AFM programmer to join the team.
The person must have excellent engineering background knowledge of flight dynamics and be able to code proficiently in C#
Applications should be made by email to ells@veaosimulations.co.uk with a CV or resume of your experience.
Interviews will be held online and a fair selection process will be undertaken.
More details will be given upon receipt of the application.
Many thanks,
Chris.
Good morning everyone,
Let's look at a couple of cockpits today.
First, here's the much more complete P-47 cockpit. Not in-engine yet, but getting there.
And then, we're very proud to show a very early work-in-progress of the pinnacle of our kickstarter campaign, the cockpit for the flyable Me.262!
A little F-15C AFM update - 7 December 2013
We've been hard at work on the new advanced flight model for the F-15C and each day we are getting a little closer. Unlike past AFM projects, this one has been a little different because of the characteristics of the Control Augmentation System (CAS). In particular how yaw, pitch and roll are blended under different flight conditions. In fact, to better help debug the system, we now have the ability to manually toggle each of the three CAS channels off and on (as indicated on the caution and warning panel). The flight characteristic differences are quite dramatic! Before this could happen though, there was a lot of tuning of the center of gravity of the aircraft. This has a huge affect on pitch and takeoff/landing performance. We are now at the stage of tuning the CAS blending to give the DCS Eagle its unique feel based on feedback from our Eagle driver SME and a large number of performance benchmarks. In fact, our F-15 SME had commented that the DCS F-15C has superior flight modeling in many ways to the 3 million dollar trainer. I think many of you will be quite surprised how maneuverable the Eagle can be at slow speeds and high angles of attacks. With the huge rudders, it can perform all sorts of awesome at slow speeds using a lot of rudder input. We've also added separate wheel brake axis this week for the Eagle.
In several ways, this work will act as a foundation for future DCS aircraft AFMs.
As mentioned in an earlier message though, this work has equated to more time and this project will not be ready in time to be released with the 1.2.7 update. However, we think the additional work / time will be well worth the wait.
In regards to AFM, this is how we generally define it:
The aircraft's dynamics are always calculated on the basis of the same physics equations describing translational and rotational motion of a solid body under the influence of external forces and moments disregarding the nature of their origin.
The center-of-gravity can change its location within the speed axis system.
When calculating aerodynamics characteristics, the plane is represented as a combination of airframe components (fuselage, outer wing panel, stabilizer, etc). Separate calculations of aerodynamics characteristics are performed for each of the above named components in the entire range of local angles of attack and sliding (including super-critical), local dynamic pressure and Mach number taking into consideration deviation and grade of destruction of control instruments and some airframe components.
This is the basic definition, but not limited to, what we use to define a DCS aircraft with an AFM. Further detail can be added to include dynamic engine operation, sub-system modeling, fluid dynamics, and damage modeling. None of this must equate to a mouse-clickable cockpit. As such, the definition of an AFM can be a bit broad and encompass products ranging from the the Su-25T to the A-10C.
Matt
DCS: UH-1H Huey
Corrected missions for UN Pilot campaign.
Added M134 minigun as door gun option.
Added new M134 and M60 payload icons in the ME payload editor menu.
Implemented AI fire control logic for left pilot, left and right door gunners.
Added hint indicator for status and ROE setting of AI gunners.
Implemented countermeasures (flare dispenser) system.
Implemented external sling model and hooking assist system.
Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality.
Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP).
Corrected main rotor shaft assembly tilt angle.
Corrected collective control animation of the main rotor assembly (WIP).
Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings.
Fixed flight model bug causing erroneous “warping” in translational lift.
Cockpit doors can now be opened/closed with mouse click over the door handles.
Added seatbelts to pilot 3D models.
Added new door gunner human 3D models.
Added recoil visual effect when firing M60 and M134 door guns.
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan.
Fixed and updated Elbrus Rescue mission.
Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.*
Added “External Cargo” input category.*
*Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\.
Note: As a preliminary change log, the list below may be added to and/or items removed prior to release.
DCS World
Improved network play stability.
Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners.
CBU-87/103. Decreased the count of graphic effects for improving FPS.
ECM effectiveness against air defense systems has been significantly increased.
Adjust Control window for in-game input adjustment were added. Adjust Control button can be find in the system panel by pressing ESC.
VHF AM radio frequencies now correctly increased by 10 Mhz.
The input modifiers are separated for each input layer (for each aircraft).
Corrected night detection ranges of ground units with IR sensors.
Reworked the Dynamic Launch Zone (DLZ) of SAMs. It will now take to account the target’s data instead of the earlier fixed zone.
Kh-25ML (AS-10) new flight dynamics implemented.
Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage.
R-27R/T, R-27ER/ET. Corrected drag and lift. Adjusted DLZ data.
Corrected a far LOD of projectile's green tracer.
Added engine smoke for most aircraft.
Added SAM launchers elevation above target LOS. To preventing the missile crashing to surface when target flying very low the SAMs will be launch missiles slightly above LOS of SAM to target.
Added AI MQ-9 Reaper.
Changed Tu-22M3 payloads. If you have custom payloads of Tu-22M3 please delete custom file C:\Users\<USER NAME>\Saved Games\DCS\MissionEditor\UnitPayloads\Tu-22M3.lua to prevent conflict.
Added new GBU-31(V)3 penetrating bomb.
AIM-9M/P, MIM-72G. Decreased lift and drag factors.
Spanish squadrons added to the log book.
AGM-84E changed warhead type from blast-fragmentation to penetration.
Added new Su-33 model.
Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22.
B-52 and B-1B now have CAS tasks.
Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
Adjusted valid store options for A-10A:
Added: AGM-65H – Station 3 & 9 on LAU-117 and LAU-88 (2 and 3 each).
Added AGM-65G – Station 3 & 9 on LAU-117.
Added LAU-131 – Stations 2, 3, 4, 8, 9, 10.
Added LAU-68 - Stations 2, 3, 4, 8, 9, 10.
Added MK-82/MK-82AIR – Option to load on TER for stations 3, 4, 8, 9.
Added BDU-33 – TERs on stations 3, 4, 5, 6, 7, 8, 9.
Added BDU-50LD/HD on all stations.
Made ALQ-131 – available on both 1 & 11.
Made AIM-9M/P – available on both 1 & 11.
Added 600 US GAL drop tank – Station 4, 6, & 8
Added ALQ-184 - Stations 1 and 11.
Removed LAU-61 – all stations.
Removed Mk-20 Rockeye – all stations.
Removed AGM-65K – LAU-88 option for station 3 & 9.
Adjusted valid stores for A-10C:
Added STN 6 weapons as STN 5 & 7, minus JDAM/WCMD. TER authorised on STN 6 for BDU-33 only.
Added ALQ-131 – available on both 1 & 11.
Added ALQ-184 - Stations 1 and 11.
Adjuted valid stores for F-5E:
Added LAU-68 – Stations 3, 4, 5, & 6.
Adjusted valid stores for F-15E:
Added AGM-65G – Station 2 & 18.
GBU-31(V)3/B – Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-31(V)1/B - Stations 2, 7, 9, 10, 11, 13, 18 only.
MK-84 - Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-10 - Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-27 - Stations 2, 7, 9, 10, 11, 13, 18 only.
Removed AIM-120 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).
Removed AIM-7 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).
Adjusted valid stores for F-16A (USAF) – Assumed Block 15OCU:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AIM-7 – Station 3 & 8.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added ALQ-184 - Stations 6.
AGM-119B – Station 3, 4, 7 & 8.
Removed AGM-88 – Not carried by the A model.
Removed AIM-120C - Not carried by the A model.
Removed AGM-154C - Not carried by the A model.
Removed GBU-12 - Not carried by the A model.
Removed GBU-10 - Not carried by the A model.
Removed LANTIRN - Not carried by the A model.
Removed AGM-65E - Not carried by the A model.
Removed AGM-65K - Not carried by the A model.
Adjusted valid stores for F-16A-MLU:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added GBU-38 - Station 3, 4, 7, and 8.
Added GBU-31(V)1/B - Station 3, 4, 7, and 8.
Added GBU-12 – TER (2 only) on stations 3 & 8.
Added LITENING II – Station 5R.
Added AGM-119B – Station 3, 4, 7 & 8.
Added AGM-154C - Station 3 & 8.
Removed LANTIRN – MLUs upgraded for SNIPER/LITENING.
Removed MK-20 Rockeye.
Removed AGM-65E.
Removed AIM-9P.
Adjusted valid stores for F-16C Block 52:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added GBU-38 - Station 3, 4, 7, and 8.
Added GBU-31(V)1/B - Station 3, 4, 7, and 8.
Added GBU-31(V)3/B - Station 3, 4, 7, and 8.
Added CBU-103 WCMD - Station 3, 4, 7, and 8.
Added CBU-105 WCMD - Station 3, 4, 7, and 8.
Added GBU-12 – TER (2 only) on stations 3 & 8.
Added GBU-27 - Station 3, 4, 7, and 8.
Added LITENING II – Station 5R.
Added ALQ-184 - Stations 6.
AGM-154C - Station 3 & 8 only.
AGM-88 - Station 3 & 8 only.
Added 600 US GAL drop tank. Station 4 & 7 (cleared for ferry flights only)
Removed LANTIRN – No longer in service, replaced by SNIPER/LITENING for current block aircraft.
Removed MK-20 Rockeye – No longer in service – replaced by CBU-87/97 on current blocks.
Removed AGM-65E.
Removed AGM-65K – LAU-88 option for station 3 & 8.
Adjusted valid stores for F/A-18C:
Added AGM-65G – LAU-117 on Station 2 & 8 (as stand-in for AGM-65F).
Added GBU-38 - Station 2, 3, 7, and 8.
Added GBU-31(V)1/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)2/B)
Added GBU-31(V)3/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)4/B)
Added MK-82 – Single on Station 2, 3, 7, and 8.
Added MK-82 – TERs on Station 2, 3, 7, and 8.
Added Mk-82AIR – Single on Station 2, 3, 7, and 8.
Added MK-82AIR – TERs on Station 2, 3, 7, and 8.
Added MK-82AIR – VERs on Station 2, 3, 7, and 8.
Added LAU-68 – Station 2, 3, 7, & 8.
Added LITENING II – On station 5 (used by USMC).
AGM-65D – Not used by USN/USMC.
AGM-65K – Not used by USN/USMC.
Adjusted valid stores for Tornado GR4:
Added GBU-27 – Station 9 & 4 (as stand-in for Enhanced Paveway III).
Added GBU-12 – 5, 6, 7, & 8 (as stand-in for Paveway IV).
Added LITENING – Station 5.
Removed BL-755 – No longer in service, not carried by GR4 (GR1 only).
ALARM – Remove from station 2 & 11 – not carried on these stations, ALARM launchers which mirror the SRAAM launchers on the wing root stations are not modeled.
Adjusted valid store options for the B-1B:
Added: Mk-84, CBU-87, CBU-97, GBU-31, GBU-31(V)3/B, GBU-38.
DCS: Black Shark 2
Reworked the 4th mission of Deployment campaign. Changed insurgents force, some vehicles, AFAC task, added some explosions, etc.
Corrected 8th mission of Deployment campaign. Closest airdromes assigned to red coalition.
Flaming Cliffs 3
Corrected EOS scan volume and removed gyro-stabilization. The EOS in FC3 is based on the MiG-29 that does not include an elevation adjustment function.
For Russian aircraft TWS, a 3 seconds delay has been added before autolock to allow the pilot time to move the TDC off the target before autolock occurs. In such a case, the autolock feature is disabled until mode reset or break lock function (backspace) is activated.
F-15C Track While Scan (TWS) mode will now center elevation scan on the PDT.
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
A-10A. Maverick lock ranges have been corrected (including SA-9/Strela).
A-10A. CBU CCIP and CCRP impact point corrected.
DCS: A-10C Warthog
Added 2 new, fictions Canadian skins: RCAF 409 Squadron and RCAF 442 Snow Scheme.
Aircraft can once again receive a complete aerial refueling transfer.
TACAN dial controls have been corrected.
Command bars now working correctly during an ILS approach.
The liquid oxygen regulator is no longer dependent on electrical power.
The ADI pointers have been corrected as well as the pitch steering bar stow function.
Added mouse-clickable mirrors that allow them to be stowed or un-stowed.
Corrected data when entering altitudes in the CDU and altitude alerts; the numbers changed when entered in the system.
DCS: Mi-8MTV2 Magnificent Eight
Added Mi-8 Spring Tension campaign EN and RU. Beta.
DCS: P-51D Mustang
Added Israeli skin by Mario “Markindel”.
DCS: UH-1H Huey
Corrected missions for UN Pilot campaign.
Added M134 minigun as door gun option.
Added new M134 and M60 payload icons in the ME payload editor menu.
Implemented AI fire control logic for left pilot, left and right door gunners.
Added hint indicator for status and ROE setting of AI gunners.
Implemented countermeasures (flare dispenser) system.
Implemented external sling model and hooking assist system.
Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality.
Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP).
Corrected main rotor shaft assembly tilt angle.
Corrected collective control animation of the main rotor assembly (WIP).
Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings.
Fixed flight model bug causing erroneous “warping” in translational lift.
Cockpit doors can now be opened/closed with mouse click over the door handles.
Added seatbelts to pilot 3D models.
Added new door gunner human 3D models.
Added recoil visual effect when firing M60 and M134 door guns.
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan.
Fixed and updated Elbrus Rescue mission.
Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.*
Added “External Cargo” input category.*
*Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\.
Friday Development Update - December 13, 2013 - One week of work
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Well, today's update is a little different in tone. As opposed to showing exciting new things, we're going to try for a much more intimate look at the day to day work that goes into the project.
Let's look at the Me.262 cockpit one more time, one week later.
If you just look at the screenshots below and compare them to last week’s, your first impression might be, what? Where’s the beef?
Well, you have to look closer.
Compared to last week’s, the cockpit is a lot more complete. Most importantly, we now have the fully articulated stick. We now have both complete pedals instead of a single placeholder. The entire cockpit tub is there. There are new large objects on both sides, and smaller objects all around.
Still, you might say, an entire week of worth for that? Are you guys putting in the hours?
Oh yes we are.
First of all, there’s the time needed to ensure the accuracy. We’re not just looking at a blurry photo and trying to kind of sort of make a gizmo that looks like that thingamajig by the pilot’s right knee. We’re going off of original manufacturer’s blueprints and measuring and cross-checking every element. That takes time and that takes skill.
For things that are animated, playing around with the range of motion is also time-consuming. For example, the stick can move around in many different ways, has other moving things attached to it, and so on. We need to play around with all of that too and make sure it’s right.
Finally, everything you see gets mapped during the modeling process. Not a DCS requirement, just this modeler’s individual preference. We have strict texture scale and size requirements. Everything is in 1:1 scale, which adds extra work to texture mapping. So, screenshotting, measuring, and arranging all the objects on the textures like a giant free-form jigsaw puzzle from hell, that’s a lot of additional effort that cannot be accurately shown on screenshots.
And so, this is the day-to-day of DCS WWII development. Slow, steady process that requires patience and dedication to make sure all the details remain as accurate as possible, and no corners are ever cut.
Hi everyone,
Work goes on with adding all missing instruments and details to the cockpit.
Please understand I'm at the 3D job now, textures will come later.
Christmas Update 20.12.2013
Centerpanel nearing completion. Just the "UHF" left. Screenshots featuring the IFF (STR-2000), VHF/FM and the Doppler-Panel. Sorry for the creeping state of work but I have only time in the evening
Aries Wings Consulting an me had a discussion on how to solve the IFF-Code stuff for 100% usage of the IFF-Transponser. An Idea was to develope an IFF-Code Generator for RED and Blue.
In the holidays I decided to start texturing the exterior model...screens will follow
I wish you all a merry christmas and a happy new year