DCS: Updates....

Foro dedicado al simulador de vuelo DCS World

Moderadores: MODERACION, ESQ24F

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Re: DCS: Updates....

forums.eagle.ru/showthread.php?t=118039
We wish all of our supporter and DCS player a Merry Christmas and a Happy new year.

We are still working hard our MiG-21 at this time too. As a small present below you can see the 99% finalized cockpit game test screens. (Notice the dynamic shadow/lights in the cockpit illumination).
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Silver_Dragon
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Re: DCS: Updates....

http://forums.eagle.ru/showpost.php?p=1 ... tcount=260
Centerpanel update.

Centerpanel is finished and features the UHF-Panel.
On a closer look I recognize that I missed modeling the Ventilation panel. Besides, the floor texture have to be adjusted . Shame on me.
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Silver_Dragon
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Re: DCS: Updates....

Coretex F/A-18E update
Happy Holidays from Coretex Designs! (WIP Paint Scheme)
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Minor Update
Paint schemes are being worked on. We're in the process of re-vamping panel lines, rivets, and weathering.
Weapons systems are being scripted, and modeled.
An additional programmer has joined Coretex Designs. This will increase workflow, and productivity.
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Silver_Dragon
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Re: DCS: Updates....

Tenemos el primer update para la 1.2.7

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
DCS 1.2.7 Update 1 - Change Log
Corrected problem when jumping from an aircraft to a ground unit (Combined Arms).
Corrected crash caused by reloading of rockets in the Mi-8MTV2.
Corrected debriefing window translation error for "All".
Corrected radio items only being added after switching to a new unit.
Corrected missing airfield names in client landing messages.
Corrected dual GBU-12 loading for the F-16.
Corrected Radio Menu not being available for the A-10C and Ka-50.
Removed the toe brake axis assignments for the F-15C. These will return with the updated F-15C.
Corrected an error in the Mi-8MTV2 campaign.
Corrected the Mi-8MTV2 SPUU-52 zero indication.
Corrected SPUU-52 circuit break connection for the Mi-8MTV2.
Corrected UH-1H damage model zones.
Corrected inability to disable the controller indication for the UH-1H and Mi-8MTV2. Set in Options / Special.
Mi-8MTV2 rudder trim now working for the Logitech G940 FFB stick.
Corrected activation keys for Flaming Cliffs 3.
Corrected anti-radiation missiles from detonating right after launch.
Corrected crash that could result from closing the Mission Editor in certain conditions.
Corrected crash that could possibly result from closing the simulation from the taskbar.
The Ka-50 Shkval display renders smoke again.
Su-25 and A-10A registry serials are now fixed.
Mi-8. Animation of stick cover has been corrected. Added curtain to the door, texture of seats, bolts to the stick, a cover to the bomb sight, and corrected textures of IR suppression devices. Corrected several additional textures.
Added Mi-8MTV2 country skins for France and Germany.
R-73. Slightly decreased drag and lift.
R-27 series. Slightly decreased drag.
Corrected F-16A MLU skins.
UH-1H. Updated flight dynamics.
Corrected bug that could result that AI aircraft will no longer take defensive action against incoming missiles.
Fixed bug with stuttering of FPS that was disappearing with mouse button press.
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Silver_Dragon
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Re: DCS: Updates....

DCS: World WW2 Update 24, P-47
http://www.kickstarter.com/projects/508 ... sts/705623
Merry Christmas, Happy Hanukah, Happy New Year, Io Saturnalia, С Новым Годом и Рождеством – whatever you’re celebrating, hope your new year brings you lots of joy and happy new experiences!

For us, 2014 is looking to be a momentous year. We’re working hard to make sure we release a solid new title next year, a title that will thrive in 2015, 2016, and beyond.

Most of our employees are based in Russia or in the former Soviet Union. The wonderful thing for employees, and a horrible thing for employers, is the fact that most of those countries are officially off from December 31st to January 10th. People in that part of the world love to celebrate the New Year, and they celebrate hard. Many businesses do not return to full working capacity for another week or two after the official holidays end, but we are of course different. Some of our employees are even planning to work from home over the holidays to ensure deadlines, but that’s purely their personal choice. I as a project manager obviously cannot ask anyone to do that unless it’s their own personal choice.

Having said that, we probably won’t have any significant work done on the project for the fateful 11-day period.

December was a difficult month for me personally with some unexpected events jumping out when least expected. One of our employees ended up in the hospital. Russian healthcare being what it is, waiting for the ambulance for two and a half ours almost led to a bigger tragedy. Not one but two of our married employees had their wives end up in the hospital.

Finally, another valuable team member slipped on the ice but thankfully his face broke the fall. He now looks like a B-movie monster, and has to continue modeling with one eye swollen shut. Finally, I know many of you are very concerned about the state of kickstarter rewards fulfillment system. The work has not been progressing nearly as fast as we needed. We’re still not there. Including paypal with kickstarter ended up adding a huge layer of complexity because we can no longer just use kickstarter’s features. Programming everything together, bringing the lists of kickstarter and paypal backers, and integrating it with DCS forums and other site features just turned out to be a nightmare. At this point, it almost seems like it would have been easier for me to manually do the reward surveys via email or something basic like that. At this point, looks like the roll-out is not going to happen until at least the end of January 2014. For this I sincerely apologize. I should have planned this out better. In hindsight, I should have stuck with kickstarter alone.

Anyway, I was really hoping to end 2013 with a bang: a couple of screenshots of the Bf.109 cockpit in-engine, flying around, and we still have a couple of days left in the year. If that does not happen, we’ll do a consolation update on the 31st.

For now, here’s the current state of the P-47 cockpit. Looking to be completed by late January.

We’re actually well ahead of schedule on cockpits with the project, which I guess is the best news I have to offer at the end of 2013.
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Re: DCS: Updates....

Primeras imagenes del nuevo modelo 3D IA del Su-24M

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Re: DCS: Updates....

primeras imagenes del nuevo modelo 3D del Mig-29

forums.eagle.ru/showpost.php?p=1958569&postcount=628
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Re: DCS: Updates....

Interesante update del L-39 y lo que ellos llamas Advanced Turbofan Engine Model (ATEM).

http://forums.eagle.ru/showpost.php?p=1 ... tcount=398
Time for a new year's update on the L-39. Work has been continuing, even without status updates to this topic, so no need to worry about this project being on hold.

Hydraulic System Implemented
Main and Emergency Hydraulic Circuits
Main Hydraulic Pump Pressurization from engine bleed air
Interconnect Valving and logic
Hydraulic pressure consumers: Gear, Gear Doors, Flaps, Ram Air Turbine, Wheel brakes, Speed brakes (main system only)
Emergency Extension Levers for Gear, Flaps, and Ram Air Turbine
Emergency Brake Lever

Miscellaneous
Random failures code was started, but has been put on hold for now
Fixed several major bugs (for ex: Engine would shut off during air starts)

Advanced Flight Model
Tweaks to Yaw Stability and Rudder Effectiveness

Advanced Turbofan Engine Model
I began work on this new fully dynamic engine model back in October, but it has not been implemented into the simulator at this point, so many things are still subject to change. However, I thought I would pass along some details about the planned features of this new turbofan engine model for the L-39. So far, I have written the entire engine model into a standalone program that runs at the same frequency as the DCS flight model and reads my throttle inputs in real time to simulate realistic dynamic conditions. I also view the output of the engine conditions in real time in several performance graphs.
Improved Thermodynamic Model that accounts for enthalpy changes across each subsection of the engine given inefficiencies and current dynamic conditions
Inertial Twin Spool Rotor Modeling
Aerodynamic blade drag for each compressor/turbine stage
Fuel Governor with a simple control algorithm to maintain sufficient fuel pressure at varying altitudes and airspeeds
Compressor/Turbine Efficiency Curves based on airflow and rotor speed
Two Anti-Surge Bleed Valves affect performance of the engine in the specified ranges for the L-39
Combustion efficiency dependent on Fuel/Air ratio
Air-starter Modeling of initial engine spool up
Light-off produces correct RPM acceleration and combustion allows for self-sustaining idle conditions
etc.

An example output from a slam acceleration/deceleration test in an early version of engine and fuel controller.
Un ejemplo del ATEM
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Silver_Dragon
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Re: DCS: Updates....

Otro video de Pat01 y su Gazzele, probando las luces nocturnas en cabina

http://forums.eagle.ru/showpost.php?p=1 ... tcount=280
Happy new year to you all.
A little video to show cockpit at night with and without NVG.
http://youtu.be/TnkPYG1qYLI
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Re: DCS: Updates....

IRIS vuelve a la palestra con un comunicado:

http://www.irissimulations.com.au/forum ... d-iris#p55
There has been a number of topics posted here and there about IRIS and our work on the DCS: World platform over the last year or so, some truthful, and some that I've seen from community members which borders on outright misinformation.
So I thought it prudent to clarify a few things 'from the horses mouth' so to speak.
Are you still developing aircraft x/y/z for DCS?
Yes, a resounding yes. Unless you hear something to the contrary from myself directly or The Fighter Collection, we are 100% invested in DCS: World as a simulation platform.
Why do I see lots of FSX and Prepar3D content and nothing for DCS?
Quite simply because we do more work in our FSX line than we do on DCS. Our developments for FSX and Prepar3D pay the monthly bills and keep the business running. Without that income, we would not be able to fund development on the DCS platform. This situation was outlined to The Fighter Collection right from the outset and was a condition of our development for the platform.
Why aren't you showing a/b/c plane any more
During development, Eagle Dynamics have worked hard with the 3rd Party Developers and are constantly changing and updating the core platform to best suit the needs of customers and 3rd party developers. Sometimes these changes result in us having to re-evaluate our product plans and subject matter. In all honesty, sometimes during the development cycle, we realise that we've picked up a subject matter we just don't have the technical expertise to complete at that time.
It's been x months and you've got nothing to show
Yes, often that's true. This is either due to the fact that we have to periodically shift focus onto other platforms for internal reasons or sometimes it's just that we have nothing new to show off. :) The DCS workload is a significant increase than what we're used to in other platforms. It's a steep learning curve for us, and well, sometimes that just means things are slow.
What happened to the BD-5J, will you still release that?
The BD-5J reached a certain point and we felt that our time was better spent working on other airframes instead. I had investigated the option of releasing what we had free to the market, but after discussing with the team, we felt that the quality of a proof of concept aircraft such as the BD-5 would be counter productive.
How's things going with the T-38C?
The principle modeler of the T-38C has taken a leave of absence to concentrate on furthering his education, something we are 100% behind. Until he returns, the T-38C will remain on hold, however we do have another project lined up for the DCS platform.
What is it?!?
Learning from previous mistakes of being a little over-enthusiastic in our announcements, we're not saying currently. We will of course work in the background as we have done for many months now, taking what we've learned and applying it to what we're currently working on.
Rest assured that when the time is right, we'll be sure to let you all know!
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Re: DCS: Updates....

Noticias de ED

http://forums.eagle.ru/index.php
Dear users!
Due to scheduled maintenance of the primary server, the DCS website, Module Manager, and Multiplayer (master server) services will be unavailable on Tuesday, January 14 starting at 06:00 UTC for a period of no more than 6 hours. The server's IP address will change, so we highly recommend that you update your DNS cache (run "ipconfig /flushdns" in Windows).

Our apologies for the inconvenience.
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Re: DCS: Updates....

EDGE news

http://forums.eagle.ru/showpost.php?p=1 ... stcount=14
Since the last update, the NTTR map undergoes refinement, but the big gating item is currently setting up the DCS code structure to handle EDGE-based terrain data (textures, objects, DTED, etc.). In the meantime, I've uploaded some new images. The sharped eyed of you may be able to see some new changes/improvements.
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Re: DCS: Updates....

Primeras imagenes del nuevo modelo del VEAO Eurofighter

http://forums.eagle.ru/showthread.php?t=119101
Thought it was about time to post up some more eye candy for you guys
I've started a new thread to show development during 2014 as I get cracking on working on this beautiful bird.

Enjoy the pics
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Re: DCS: Updates....

Modelo inicial exportado a DCS: W del VEAO EFA

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=7
First export to DCS.
Yes it needs a lot of work on textures (obviously) as just has basic maps at the moment.
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Re: DCS: Updates....

BO-105 progress news

https://www.facebook.com/groups/bo105pah/
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Last picture before she get it's texture I know she actually should have her skin but I only have time in the evening to cradle her
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