DCS: Updates....

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Re: DCS: Updates....

CA 1.5 Develop Update

http://youtu.be/QbtPL27O7e8
T-90. Shooting from main gun with the laser rangefinder and ballistic computer. See a triple lamps indicator at bottom edge of screen.
• Red -- target out of range. Fire is not permitted.
• Green -- target in range. Gun is ready. Weapons free.
• Yellow -- gun is aiming by fire control computer.
Range counter in meters
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Re: DCS: Updates....

Update #27 WW2

https://www.kickstarter.com/projects/50 ... sts/734565
Hello folks,
A few things for today’s update.

First of all, it’s a bit cold in Moscow right now. Catching a LAX-MOW flight is always fun in winter, especially in late January – early February. Board the plane in balmy LA with +82 F outside (+27 C), bam, 12 hours later walk out to -16 F (-27 C). It’s so cold inside my apartment, I literally have to sleep wearing outside clothes under two sets of blankets. Managed to land here during the coldest week of the entire Russian winter. Eagle Dynamics offices are a bit better, especially during the day when the outside warms up a bit. Early in the morning when you just get in though, well, today we’ve been joking about working at Igloo Dynamics.

The FW.190 manual is progressing very well. Been keeping me very busy. Sometimes jet lag is a good thing, gives me so much more time to work on those charts and graphics, but working from home at night with the world frozen stiff around me and the winds howling outside, well, it’s quite an experience.

The Bf 109 is getting along nicely. Two programmers are working on it at the moment, one dealing with various internal systems, and the second one doing cockpit gauges and animations. The internal systems are pretty much done, there’s just a bit of work left on the engine model. The cockpit is kind of half-baked at the moment, the visuals are a bit messy, especially the connection between the external and the internal model that’s all glitchy. That’s why we’re just going to look down today. I’d rather not show the gunsight and the canopy framework.

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The P-47 external currently looks like this. Very long process to get the model to this point because so much of the work cannot be shown with screenshots. The model is fully articulated, and has all the internal parts that are all mapped and animated. There’s also a few sub-variants all in there, with and without the dorsal fin, a couple of different propellers. Only one variant is going to make it into the final game, but it’ll be decided later once the programming begins. Otherwise it’s at least a month of extra work for each of the changes in airframe or the propeller.

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With that, I’m off to the exciting world of Triebswerkanschlüsse and Kaltstartvorbereitung.
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Re: DCS: Updates....

VEAO Hawk update

http://forums.eagle.ru/showpost.php?p=1 ... tcount=994
Good morning guys and what a beautiful sunny morning it is in London today, I feel a productive day coming up

Damage Model
To carry on the discussion about our damage model; essentially Crow has finished the modeling for the damage model and I have to say what an amazing job he has done!!

Here is a list of the cells that I talked about earlier and as you can see there are a lot!!

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Each cell within the sim recognises when it has been hit and the damage will vary from small bullet holes to large holes to complete damage.

That's now handed over to Tango who will start to code the damage model to the systems which is no easy task.
The damage model as it is now will be included in the February release but the systems damage model will be worked on through the public Beta phase as it's a mammoth task.

As an example here is the schematic of the modelled hydraulic system.

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You can see the level of detail that has been coded into the Hawk in just this one system and there are a few to work through.

For future reference I'll be describing these as "systems damage model" so you know what I'm talking about.

Apologies about the blurred pictures bit I want our testers to have a go at shooting each other and testing the damage model first before posting up images publically.
This is the part I don't like, seeing out jet all shot up

HUD
The HUD has been tweaked and the HUD glass 3d model has been put into the mod.
Still a little bit of tweaking to do to make it fit perfectly but at least the testers can actually aim the rockets and guns now.

To Do
What's on my to-do list today:
Keyboard and joystick controls integration - I'm going around the cockpit coding in all the switches, dials and levers into the default templates so it makes it easier to assign your controls. I'll then hand that to Tango to integrate into our code so they actually work.

Training missions - The engine start up sequence has changed, so I need to amend the first training mission and then carry on writing the other missions for navigation, weapons, etc.
And as this is a British aircraft I'm afraid no Morgan Freeman voice over, you'll have an expert airline pilot Captains voice instead

CRM - I think i've mentioned this before but we will have a CRM system where you can log in to retrieve your activation codes. We're still working with ED on hooking our system into the module manager within DCS World but we also need this independently for our licence system, so I'm working on some of that today. This also includes the Paypal integration and testing so I feel my credit card getting a bit heavier today. I just hope the refund section works!!!

Here is my current test page:
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That's all for today and I hope you have a lovely Sunday,
Chris.
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Re: DCS: Updates....

El modelo externo del Mig-29 sigue adelante.

http://forums.eagle.ru/showpost.php?p=1 ... count=9197
New screenshot of new model Mig29 (WIP) by Skylark
http://forums.eagle.ru/showpost.php?p=1 ... tcount=649
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Re: DCS: Updates....

DCS: World 1.2.7 Update

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=3
DCS 1.2.7.23803 Release Update 1 Change Log EN
Multiplayer. Improved server stability.
Combined Arms. Multimonitor Setup. Compass scale will shows in right position.
A-10C. CADC will works after repair.
F-15C. TWS. Added command 'Return To Search/NDTWS'. 'Unlock TWS Target' renamed to 'Target Unlock' command.
UH-1H manual updated.
Group fails to spawn if group ID is not specified for coalition. Fixed.
Su-25T. The CCIP mark will movable in the all height of HUD.
Fixed wrong location and name of the video file after video rendering.
A-10A. Corrected cockpit shape and textures.
ATGM launchers doesn't launch second missile. Fixed.
Some minor graphics tunes.
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Re: DCS: Updates....

Update 28# DCS: WW2

https://www.kickstarter.com/projects/50 ... sts/741085
Friday Development Update - February 07, 2014
4 comments Like 16 likes
Hello everyone,
A very busy week here in the office. I’ve finished the alpha version of the Fw 190D-9 manual. Really enjoyed it. Starting on the 109K-4 manual next week, should be easier and quicker. Had a lot of fun scouring gigabytes of scanned original documents looking for info on cockpit controls, system diagrams, procedures, numbers, etc. Totally new experience for me, even after what, 14 years of doing flight simulations.

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Thanks to the manual and a certain button in the Dora cockpit, we have a new office meme. We’ve always been a memetastic group. Most people don’t realize just how juvenile a bunch of flight sim developers can be. One minute we’ll have an aircraft designer with 20 years of experience designing real planes fill out the whiteboard with formulas in order to double-check some flight test curves, and the next minute he’s bellowing animal sounds and making Gumbys faces.

We were woefully short on a DCS meme, and now, thankfully, we have one. We could not be happier.

There is a little thing stuck in the far back corner of the Dora’s left console that the manuals call the Flugzeugvernichter, that is, Aircraft Self-Destruct. Somehow the word Vernichter just really stuck, and now the entire office presses invisible buttons and yells “Vernichter”. We also have to add it to the end of every German aviation term we can. Spreizklappenanzeigen? Spreizklappenanzeigen Vernichter! Kraftstoffverneblerleitung? Kraftstoffverneblerleitung Vernichter!

What do you call a device that destroys your ability to disable the self-destruct button for your aircraft? A Flugzeugvernichtervernichtervernichter.

As any inside joke, it’s probably weird to anyone outside out small group of old friends, but, well, we enjoy the heck out of it right now.

Now, another really exciting thing we’re doing this week is playing with Oculus Rift. It’s pretty good, although the implementation is pretty basic at the moment. No 6DOF yet, and the world outside is a bit warpy and it looks like you’re inside an egg, but the immersion of being inside the cockpit is just superb. It is such an incredible breakthrough, the feeling is so life-like, that words simply cannot describe it. Once I put it on, I don't want to take it off. Could spend hours just flying over the landscape and watching things move around.

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Great Scott!
Also, it’s really fun to bug people wearing a full face mask while playing a game. As you can see everything they’re doing on the screen, we love to add extra immersion by kicking and poking the player at the right moment. Also, it’s extremely annoying and maddening when those louts at the office break my immersion by kicking and poking me while I’m trying to enjoy an awesome gadget.

And finally, here’s a sneak peak at something else that's really beginning to shape up nicely.
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Hope you guys have a good weekend!
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Re: DCS: Updates....

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Re: DCS: Updates....

Pat01 Gazelle update

http://forums.eagle.ru/showpost.php?p=1 ... tcount=280
Just a little vid to show you AM radio tests, communication with wingman
http://youtu.be/yWKdyjcP3AI
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Re: DCS: Updates....

De la pagina de ED en Facebook

https://www.facebook.com/eagle.dynamics
Roland WIP
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Re: DCS: Updates....

RAZBAM trabaja en el AFM del Mirage 2000C

https://www.facebook.com/RazbamSims
Remember that little "surprise" we had for the DCS crowd? well here it is:
Announcing the Mirage 2000C for DCS, with a superb model from Metal2Mesh (creators of some of the finest models around) we´ll bring to DCS this magnificent product. We have learned so much during the T-2 development process that we decided to move forward with this high performance and high profile fighter. Does this means we cancelled the T-2? not at all, gentlemen, it´s just being moved aside for the time being. But enough of the chatter, let´s put some pics here!..
Also, we´ll have another big DCS surprise shortly, regarding other models being readied for DCS, all these will have an AFM , aiming for the highest fidelity possible, in a combat simulator.
Gentlemen, we officially announce, the RAZBAM Mirage 2000C for DCS
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Re: DCS: Updates....

Progreso en el modelo 3D actualizado del Su-24M

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=2
Su-24M WIP.
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Re: DCS: Updates....

VEAO Bae Hawk se retrasa por contencioso de licencia IPR con BAE.... eso si, atentos a lo de "cambios fundamentales" en la 1.2.8... interesante

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
Dear All,
Here is the current situation with the Hawk anticipated release date for the end of February.

We are still in discussion with BAE regarding the IPR licence agreement of using the Hawk name, shape and functionality of the aircraft. This has taken longer than expected and will put us past the anticipated February release date.

There are also some fundamental changes coming in DCS World 1.2.8. that benefit all 3rd party developers and you, the pilots flying our mods.

We feel that given the delay on the IPR issue, we can benefit from these changes in 1.2.8 and want to make full use of them to give you a better product.

Therefore; release of the Hawk will be delayed until the IPR issue is resolved and DCS World 1.2.8. has been released to the public.

We would like to thank you for your continued support and patience on the Hawk project and look forward to seeing you flying Hawk around in DCS soon.

Chris and the VEAO team
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Re: DCS: Updates....

Bo-105 Update

https://www.facebook.com/groups/bo105pah/
Some Screenies of the Roof Console and the Collective.

Less time in the moment. Exterior model is unwrapped and ready for skinning.

I'll use this post to collect your wishes, concerning the skins you like.

Thanx again for your patience
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Re: DCS: Updates....

Mas progresos con el Oculus Rift en DCS: W

http://forums.eagle.ru/showpost.php?p=1 ... count=1494
So, I got permission for Oculus to say a bit more...

Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080)
Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).

Alex has been working with it the last week and we already have DCS up and running on the Rift to include:

Head tracking
Re-centering hot key
Automatic Rift detection
Stereo 3D
Fixed HUD projection for 3D
In-mission GUI
Using Rift for view control in Replays
F2 view working with Rift control
Adjustments for distortion and chromatic aberration

More to still do, but things are shaping up well.

-Matt
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Re: DCS: Updates....

http://forums.eagle.ru/showthread.php?t=120893
Press Release

NEW CUSTOMER BONUS SYSTEM!

DUXFORD, UK, February 19th, 2014 – The Fighter Collection and Eagle Dynamics will reward our loyal customers with a new bonus system that will provide discounts with DCS product purchases.

When purchasing a DCS product a full price (not on a discount sale, or discounted price), customers will receive a 20% bonus based on the price of the purchased DCS product! A bonus is applied to only the first purchase of a specific DCS product.

If you purchase two DCS products at full price, you will receive a DCS bonus of 25% based on the value of the order.

This bonus escalates with the purchase of additional DCS products:

• 3 DCS products: 30%
• 4 DCS Products: 35%
• 5 DCS Products: 40%
• 6 DCS Products: 45%
• 7 DCS Products: 50%
• 8 DCS Products: 55%
• 9 and more DCS Products: 60%

Customers that purchased DCS products at full price prior to the start of the bonus program can register their products and receive a bonus of 20% of the purchased price.

These bonuses will be credited on the customers’ personal Bonus Accounts of the DCS website. Customer bonus funds can only be redeemed for the purchase of DCS products from www.digitalcombatsimulator.com.

The bonuses for previous purchases can be reviewed at:
English: http://www.digitalcombatsimulator.com/e ... l/account/
Russian: http://www.digitalcombatsimulator.com/r ... l/account/
Note: Bonus accounts are based on the local currency of purchases.

About DCS World
DCS World is a vehicle combat simulation game created by Eagle Dynamics. DCS World uses a powerful engine that delivers realistic and engaging gameplay. The battlefield includes a spectacular mission area - the location of the Georgian conflict in 2008. Fly the Su-25T in a massive, semi-dynamic campaign to achieve dominance in the skies over Georgia! DCS World serves as the basis for which all DCS aircraft operate within.

The huge variety of aircraft, land units and warships are included from countries such as the United States, Russia, the United Kingdom, France, Germany, Spain and others. Units are controlled by sophisticated Artificial Intelligence (AI) and they have an amazing level of detail. This all allows for the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units.

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
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