DCS: Updates....

Foro dedicado al simulador de vuelo DCS World

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Stabsoberbootsmann
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Re: DCS: Updates....

Belsimtek planea sacar el Mig-15Bis y el F-86F fuera de la beta en unas semanas. Ademas, añadirá misiones de entrenamiento interactivas y el manual completo para el F-86F-35

http://www.belsimtek.com/news/1628/
The relatively long beta stages of our DCS: MiG-15bis and DCS: F-86F Sabre modules were not in vain. We have been working hard on a lot of improvements. With the recent additions and changes, we now feel they are ready to leave beta stage. Thank you for believing in us and supporting us by buying beta versions of our modules!

We spent a lot of time and effort making sure that both modules resemble their historical originals as much as possible. A lot of research went into recreating the original cockpits. Especially the Sabre module received a lot of improvements and is now much closer to the real F-86F-35 than it was two years ago!

We also changed the flight dynamics of both modules at critical flight regimes. Parameters such as G’s, speeds, and accelerations were already correctly tuned from the beginning, so there won’t be any surprises when in normal operating range. Instead of being scripted, all regimes were based purely on physics already in beta stage. Now, the simulation models also feature well elaborated stalls and spins. The constant improvement of our modeling methods allowed us to model aerodynamic, kinematic, and inertial interconnections more precisely, and take into account the gyroscopic moment of the engine, changes in balance of the airplane (depending on fuel, armament and ammunition), presence of weapons on pylons, etc.

https://youtu.be/S5u1h4tt5j8

Besides the above-mentioned improvements, we have been working on the flight manual for DCS: F-86F Sabre. It has the same level of detail as the existing DCS: MiG-15bis flight manual and contains comprehensive information about the aircraft’s history, construction, systems and procedures. Furthermore, we have also created English-narrated interactive training missions that give you step-by-step training instructions on how to handle the legendary Sabre.

We are planning to release DCS: MiG-15bis next week and DCS: F-86F Sabre the week after. Be assured that the removal of the beta tags does not mean that development of these modules will come to a stop. We hope you are looking forward to the release as much as we are!
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Re: DCS: Updates....

Bian Draves continua trabajando en el modelo del Ju-87 de Polychop, esta vez, el cañon de 37mm.

https://www.facebook.com/groups/1541863419463695/
Dear Simmers,
I appreciate everyones patience while we get to the unveiling of the 87 3d model for DCS. I get alot of requests for pics and while the renders will be shown soon I would like to offer a WIP picture of the 37mm Cannon for everyone.
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Re: DCS: Updates....

Mas imagenes de desarrollo del AV-8B Night Attack de RAZBAM

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Re: DCS: Updates....

Algo me huele que el Gazelle está a la vuelta de la esquina.

https://www.facebook.com/PolychopSimulations/?fref=nf
We hope everyone is ready
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Re: DCS: Updates....

Primeras imagenes fugaces del Belsimtek F-5E Tiger II por el escuadron ruso Clan of Aces, en un encuentro en moscu con personal de Eagle Dynamics y Belsimtek el 5 de mayo de 2016 (Minuto 3:06 del video)

https://youtu.be/aYCp13_Ra2s
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Re: DCS: Updates....

Nuevo DCS: 1.5.3 Beta update 1

http://forums.eagle.ru/showpost.php?p=2 ... stcount=16
DCS 1.5.3.51171 changelog

DCS World
Campaign panel. Fw 190 campaign will be presented in the campaign panel
The campaign will have progress if it is in the directory for multilanguage campaigns
Options panel. Error when "Make HTML" button pressed fixed
US pilots 3D models on the Kuznetsov deck are removed
Multi monitor viewport looks OK even if GUI is setup using custom coordinates
Ground Units: MLRS' wind correction has been fixed. BM-30 “Smerch” 9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary.
MP. Bug resulting to loss when server occupied a slot is fixed
Stinger and Igla manpads will shoot
Missing georgian Stinger manpad is restored
Bug with wingman Ka-50 (AI) can't start engine at first try is fixed
Battlefield Commanders menu will be available even if CA is not installed
Fixed crash with use scroll bar "Max launch range" after the destruction of the unit
AI S-3B Tanker will take off correctly
Obsolete P-37 radar model deleted from Caucasus
Removed duplicate missions of Belsimtek modules
Encyclopedia corrections

DCS MiG-15bis
DGMK current and desired course logic corrected
ARK frequency scale corrected
Slightly increased loads at subsonic and transonic speeds

DCS Fw 190 D-9
Water-methanol mix added to old default missions
Added MW/B4 weight to aircraft total weight

DCS Bf 109 K-4
Artificial horizon cage ring operation corrected
Added combined wheel brakes axis command
Added default snap views
Synced radiator flaps in MP games between player and his net phantom
Added MW/B4 weight to aircraft total weight
Jettisoned canopy will appear in cockpit after repair

DCS F-86F
Missing Parking Brake handle is restored
Input presets updated
Wrong behavior of several 3-pos switches is corrected
Fixed Accelerometer issues
F-86: accelerometer label "stores"
F-86: Throttle Grip clicable and animation, windshield anti-icing lever
F-86: switches sound, parking brake
F-86: fine-tuned stall and spin dynamics.
F-86: clicable and input for Rotating Grip on throttle
F-86: ARN-6 "CW" mode
F-86: axis commands in input, normal trim switch clicable fixed
Speed brake airflow sound

DCS FC3
F-15C. Misplaced aircraft centreline symbol on HUD is corrected
MiG-29. Added G/AoA limit sounds
Su-25. Corrected position for the Mode Switch

DCS Hawk T1 by VEAO
Autostart and Autostop commands now working

DCS M-2000C by RAZBAM
Added radar antenna elevation axis.
Added network argument for pilot visor and internal AB glow
Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc...)
Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
Added engine RPM governing and afterburner random fluctuations due to engine damage
Added Afterburner malfunction if engine health less than 75%.
Modified default UnitPayloads to use Matra Missiles.
Modified Aero effects due to nose damage
Modified Aero effects due to damage not linear anymore (square root of damage)
Fixed controls indicator.
Fixed TDC axis not working.
Fixed TDC bug making it immobile when a target is locked.
Fixed TACAN mode switch to multi-position instead of axis.
Fixed strobe lights.
Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
Fixed logic for aux intake doors.
Fix for engine thrust point from engine instead of from aircraft CG
Fix for bingo giving incorrect warning and default of 1200kg.
Tuning for negative G behavior of slow speed FBW mode.
Tuning for tolerance for engine flameout.
More aerodynamic tuning at extreme envelope
Gear and brake behavior tuning
Various performance tuning
Updated the user manual (radar section).
Updated Radar Screen
Gear using common rate limiter now
Improvements the braking moment to prevent loss of control down the runway
Initial parachute in external model
Initial parachute control and aerodynamic modeling
Parachute dynamic/random movement
Possible fix for damage elements regaining health during flight
Fix for fuel dump losing fuel in internal tank
Fix for fuel cutoff still allowing afterburner to work
Added parachute commands and clickable for lever
Add radar elevation and azimuth control
Add radar antenna stabilization
Add new type of engine shutdown button keybind
Update and rework ECS oxygen systems
Update autopilot pitch control dynamics
Fix FBW side acceleration terms
Fix roll/heading trim control in autopilot
Fix bug with default.lua slats keybinds
Fix minor FBW test lights bug
Fix autopilot using true MSL, not uses indicated altitude
Fix fuel dump incorrectly showing in fuel rate indicator
Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
Fix radar contact movement in PPI mode
Fix minor bugfixes

DCS CA
PPI target acquiring on net client fixed
Alternative turret control mode has almost invisible cursor in IR vision mode
Alternative control mode reset on mission exit has been fixed
Fixed crash when player uses "G" command
IR-view inside cabin will not inherit state from previous mission
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Re: DCS: Updates....

Nuevo detallado en cabina del I-16 Type 24 de Octopus-G. Ademas, ponen como fecha tentativa de salida, Verano 2016
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Re: DCS: Updates....

Noticia de Wags, con la proxima salida del Oculus Rift y el Vive HTC, ED ya dispone de los kits de prensa del CV1 (oculus) y el vive (HTC), por lo que están trabajando en la integración dentro de DCS: World. Ademas, la semana pasada, integraron el puntero laser, para que interactue con los controles de la cabina (botones, palancas, etc). Se espera mas noticias al respecto en el futuro.

http://forums.eagle.ru/showthread.php?p ... ost2709652
Dear all,

As both the Rift and Vive near release, we continue improving VR support. We have both CV1 and Vive Pre kits and we are doing our best to create a great VR experience in DCS.

Last week in fact we added the "laser pointer" mouse to interact with cockpits. When the pointer is over a cockpit interaction element, it will turn green. We also greatly improved the presentation of the menu UI to make it look nicer and more readable. We are also now using Rift release code 1.XX.

There are still a few areas we want to improve, but overall, I think y'all will will have a great time with it. We see VR as seastate change for seated simulation. I do all my DCS "fun time" in VR now. Be it Rift or Vive, both will provide a very immersive experience.

Thanks,
Matt
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Re: DCS: Updates....

Update de marzo de VEAO. ED sigue probando el EFM del Hawk, Changelog preliminar del update del Hawk para marzo, esperan sacar el P-40F a finales de abril, y recopilación de como van otros de los proyectos de VEAO.

http://forums.eagle.ru/showthread.php?t=162570
Hi Guys,
I know you have been anxious for the March update but I wanted to have a few team meetings to clarify where we're at with development on all projects.

I'm going to post the pre-lim change log for Hawk (which is subject to last minute changes), a quick update on P-40 and other projects in summary.

Right now the coding team are 100% focused on Hawk and getting the big patch out to you.
This has allowed our internal development testers to really put the P-40 EFM through it's paces after the recent issues we've had with DCS 1.5 and 2.0 and so far so good.
The aim is by next week the coders can switch back to P-40 to get things finalised with the ASM/EFM interface and we are aiming to release end of April, all being well.

Hawk EFM is with the ED testers for feedback which we achieved at the end of Feb as I mentioned in last months update.

You've recently seen on our Facebook page that Rob posted up some skin shots of our Spitfire Mk. XIV. When we are closer to release on that I'll talk to ED about a co-ordinated release date as not to clash with their Mk. IX

Typhoon is still pushing forward on development as is Wildcat, Sea Fury, Buchon, Meteor and Vampire.
Bearcat is undergoing a make over of it's model by another artist and will join in the dev cycle when the model is complete.

So, let's focus now on Hawk.
As I said just now we achieved the goal of delivering the EFM and updates to ED testers by the end of Feb. With their feedback and that of our own internal testers, and that of the pilots, tweaks have been made and in my view the EFM is now complete.
The coding team, including myself, are busy making the final last minute ASM changes ready for the big update.

The preliminary changelog below is subject to last minute changes, additions and subtractions depending on any issues that arise in the next week during testing.
My aim is to have these updates in the next big patches for 1.5 and 2.0 from ED (I don't have dates for these yet before you ask).

Hawk Change List March 2016
EFM fully integrated.
Set wheel brake left and right in Axis options - Nose wheel steering has been taken away.
Toe brakes and rudder pedals animated.
Parking brake added.
Trim can be set using keyboard, joystick or using the switches in cockpit.
Oxygen hypoxia effect now around 33,000ft.
Anti-skid function added – default is off until entering runway.
Pitot heat function updated.
Standby (emergency) brake and flaps functions added.
Visual and audio buffeting added for stall and over-speed.
Low level high speed ground effect added.
EFM damage model implemented; when aircraft section destroyed, flight model is affected.
When wing section is destroyed weapons will fall and nav light will turn off.
Aircraft no longer hovers above ground when gears damaged.
Auto-start sequence (Left Win+Home) updated to remove rotation light.
Auto-stop sequence (Left Win+End) updated.
Updated cockpit textures High/Medium/Low. Set your preferred level in Options, Special, Hawk tab. 4096, 2048 and 1024 versions included.
UHF and AM radios now fully functional with other units and ATC.
New cockpit sounds.
New engine sounds.
Additional bugs no doubt introduced.
Controls indicator added.
Weapons selector (B/PB/RP) fixed.
Aden gun pod added, UPK removed.
F2 view; flaps and RPM indicator now working.
Airbrake test switch now working.
Air start option – Weapons now armed. If missiles are on the wing, missile panel will be hot and ready to fire.
Sidewinder tone for seek and lock now working.
Kneeboard joystick assignment for mark position and page changes fixed.
Det cord showing inside canopy now removed.
Training Start-up mission changed for EFM functions.
Training missions added (voice to come later) – taxi, take-off, circuit and navigation.
Safety pins removed by default.
Backlighting on main panel altered.
Aim-9M LAU-7 pylon added.

There are still other things being worked on right now which may make it into the change log or may not make it in time for the patch.
They will be worked on even after the patch so keep an eye out for patch notes and future monthly updates.

I have decided not to come out of Beta stage until you, the public, have flown and given feedback on anything we may have missed or isn't quite working right.

I'd like to thank you for your patience in waiting for these updates and hope you like flying the Hawk as much as we do with these changes.

Thanks,
Chris and the team.
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Re: DCS: Updates....

Leatherneck busca imagenes de alta resolución de los portaviones de la clase Forrestal, y a ser posible imagenes detalladas del hangar, la isla y la cubierta de vuelo. ¿Tal ver para el F-14 o futuro "carrier module" como el CVN-70 / Kutnesov de ED?

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Dear All,

We're looking for any high resolution photos of any of the Forrestal class carriers.

Primary areas of interest are images of the island, hangar deck and flight deck. The more and the higher the res the better! Any era or ship of the class is fine.

Many thanks in advance for any help!
LS
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Re: DCS: Updates....

DCS: World 1.5.3 Update disponible

http://forums.eagle.ru/showpost.php?p=2 ... stcount=16
DCS 1.5.3.51218 goes to public with upper changelog.
http://forums.eagle.ru/showpost.php?p=2 ... stcount=15
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Re: DCS: Updates....

video del Sa-342 de Polychop. Cannon race
https://youtu.be/6FTxZkqtgGg
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Re: DCS: Updates....

DCS: World 1.5.3 Update 2 (Beta) disponible:

http://forums.eagle.ru/showpost.php?p=2 ... stcount=17
DCS 1.5.3 Update 2 today

A-10C BFT Campaign will be available

DCS World
Game will be able re-save older mission files correctly
MP. Double ejecting of net-phantom pilot is eliminated

DCS F-86F
Mach number indicator needle smooth movement
Tooltips corrected
Input commands of sight ranging corrected
G-LIMIT LIGHT indicator corrected

DCS MiG-15bis
Mach number indicator needle smooth movement
Added padlock

DCS Ka-50
The overcast clouds will not be rendered in ABRIS

DCS C-101EB
Autostart/Autostop sequences added
ES and CN localization updates, mainly regarding autostart/autostop sequences
Fixed pilot body drawing and helmet animation
Rear pilot’s head is now visible from cockpit view
Front pilot left arm (throttle animation) added in outside view
Several 3D and textures corrections in cockpit instruments (altimeter needle, etc)
New interface background picture added
Cockpit reflections improved
Encyclopedia improvements
Fixed pedals adjustment
Several mission updates
Right battery behavior fixed
Instrument lights fixed (interaction between cockpit flood lights and external model cockpit lights)
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Re: DCS: Updates....

Nuevo update:

http://forums.eagle.ru/showpost.php?p=2 ... tcount=160
Traditional small update:

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Re: DCS: Updates....

Newsletter 18 Marzo 2016, Salida de la campaña del A-10C Entrenamineto de vuelo basico.
http://forums.eagle.ru/showpost.php?p=2 ... stcount=22
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Release of A-10C: Basic Flight Training (BFT) Campaign
The A-10C Basic Flight Training Qualification campaign puts you in the cockpit of the A-10C Warthog, and it will test your ability to fly the aircraft successfully. Based on real world qualification requirements, you will fly 12 performance check rides to execute against pre-defined performance objectives. If successful, you will earn a “Qualified” rating and proceed to the next performance objective.

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You will be rated on the following areas, and these results will form your final rating:
General knowledge, airmanship, and safety.
Pre-takeoff and takeoff.
Navigation and maneuvers.
Approach and landing.
Communications and task prioritization.
The campaign covers a number of key areas that include Start-Up and Shutdown, Takeoffs and Landings, Traffic Patterns, Basic and Advanced and Aerobatic Maneuvers,Emergencies, Formation Flying, and Instrument Flight Plan Navigation.

There are over 2,300 voiceovers and over 170 pages of briefing material. This includes the A-10C Amplified Checklist, Maps, Diagrams, and Mission Data cards.

Purchase from: http://www.digitalcombatsimulator.com/e ... campaigns/

Trailer video:
https://youtu.be/4LPAz9Ooxdg

DCS: A-10C Warthog Bundle Deals
With the release of the A-10C: BFT campaign, we are offering a bundle deal that includes both DCS: A-10C Warthog and the A-10C: BFT campaign for $44.99 USD.
A second bundle we are offering is DCS: A-10C Warthog with the DCS: NEVADA Test and Training Range map for $59.99.

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These bundle deals will start on 18 March 2016 at 1500 GMT and last until 21 March at 0900 GMT.

Purchase DCS: A-10C Warthog from: http://www.digitalcombatsimulator.com/e ... c_warthog/

Purchase DCS: NEVADA Test and Training Range map from:
http://www.digitalcombatsimulator.com/e ... r_terrain/

DCS World 1.5.3 Update 2
Also on 18 March 2016, we will release the second update to version 1.5.3 of DCS World. Please note 1.5.3 Update 2 is the support for the new A-10C: BFT campaign.

Changelog: http://forums.eagle.ru/showpost.php?p=2 ... stcount=17


Have a Warthog weekend!
The Eagle Dynamics Team
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