DCS: Updates....

Foro dedicado al simulador de vuelo DCS World

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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

Nuevas imagenes de partes del Eurofighter de VEAO

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=9
No worries guys.
I know there's not much to see right now.

Here's what I'm working on today...OSB's.

And can't remember if I posted this early wireframe of the new gear assembly.
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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

Mas imagenes del Mirage III (Prowler111 confirma una versión CJ)

http://forums.eagle.ru/showpost.php?p=2 ... stcount=90
Trust me..it´s going to be a CJ
As for a Super Etendard..not in the short term
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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

Otra imagen del harrier de RAZBAM
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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

Oliver continua trabajando en la cabina del Bo-105/HKP-9A helitow de Polychop
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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

Mas imagenes de la cabina del Harrier de RAZBAM
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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

Pequeña demostración por Polychop del panel de armamento de Sa342L Gazelle.
https://youtu.be/EYZcLdezrfY
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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

Hacia MUCHO tiempo que no miraba la pagina de "The battle sim" (la versión profesional de DCS: World), cual no fue mi sorpresa que descubro que la pagina está reformada y actualizada, pero esto no queda aqui, sino que hay ciertos "detalles" que me dejan pensando..... :D

http://www.thebattlesim.com/new/

Sorpresa....

Imagenes de Hormuz, y el caucaso reconstruido. El nuevo modelo 3D del Kutnesov, el F/A-18C y varios mas.

Lo mas intrigante es esto, no aparecen por ningun lado los teatros de AVIA sino los creados por ED, pero el cachondeo es los siguientes que están desarrollando:
Theater Modeling
The current theaters included in TBS are the Caucasus region, the Nevada Test and Training Range (NTTR), and the Strait of Hormuz region. As we develop additional theaters such as Afghanistan and the Ukraine/Crimea, we continue to update and add to these current theaters (such as the National Training Center).
Tambien de nuevos modulos....
http://www.thebattlesim.com/new/

The Battle Simulator (TBS) is a networked, multi-purpose combat simulation environment that encompasses tactical and procedural training in a highly realistic environment. The simulation focus of TBS is on fixed- and rotary-wing aircraft that currently include the A-10A, A-10C, F-15C, Su-25, Su-25T, Su-27, Su-33, MiG-29, L-39C/ZA, and the Ka-50. Other aircraft are in development such as the F-16, F/A-18, and AH-64. Additional aircraft can be developed based on client needs. TBS also includes the ability to direct land and naval forces and operate as a Joint Terminal Attack Controller (JTAC) from a first person perspective. All of this is seamlessly integrated in a common network environment.
En otra pagina se habla abiertamente de DCS: World (versión de entretenimiento) y cual es la sorpresa que siguen repitiendo lo de dichos teatros.

http://www.thebattlesim.com/new/about/
ED is involved in a variety of software products and services which include air combat simulation for the DCS World commercial entertainment market. We have over 200,000 active users and over two million product downloads. This provides TBS several distinct benefits:
Software compatible over a wide array of hardware configurations
Robust stability using large missions and number of players over a network
Next generation graphics and effects
Massive user base that also acts as a test function for TBS
Intuitive user interface that requires little instruction
In addition to the Eagle Dynamic's development staff, TBS also benefits from our partner companies that not only create new simulation content for DCS World/TBS, but they also contribute new technologies, research, and procedures to the larger program. Some partner aircraft projects for DCS World/TBS include:
MiG-21Bis
Mirage 2000C
SA342 Gazelle
BAE Hawk
C-101
UH-1H
Mi-8MTV2
F-5E
New theaters in development: Syria, Crimea, and Afghanistan
Using our partnerships, it is our priority to build a broad array of aircraft systems and terrains, to the point of modeling the entire globe.
A esperar acontecimientos.
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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

Video de Wags del VIVE VR en el A-10C
Varias cosas aparecidas durante el video:
- Wags usa la versión unificada de 2.5 de DCS: World.
- Iconos de los modulos del teatro del Caucaso, el F-5E y el F/A-18C.
- Caucaso reconstruido en el editor (7:25)
- cursor del raton disponible para activar controles.
- Sorpresas en el caucuso en la versíon reconstruida (no dice de que se trata). (24:00)
- planean mejoras en NTTR (Tonopah AFB, aeropuerto de North las vegas (KVGT), Henderson (KHND), varias pistas dentro de NTTR, varios aeropuertos al sur de las vegas, para tener aeropuertos desde Tonopah a Laughlin (me imagino que se refiere a KIFP (Laughlin Bullhead international airport).
- Se habla tambien de añadir todo el area de entrenamiento de Fallon AFB (no la base), añadir el NTC (National Training Center) al suroeste de las Vegas que será muy interesante para CA si ED comienza el desarrollo de tanques e IFVs a nivel de DCS: World (ahi queda eso).
y seguramente me dejo cosas en el tintero.
https://youtu.be/1whs_XhoXZ0
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Silver_Dragon
Stabsoberbootsmann
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Re: DCS: Updates....

Del FB de VEAO, nuevas imagenes del P-40F Kittyhawk
https://www.facebook.com/VEAO-Simulatio ... fref=photo
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Stabsoberbootsmann
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Re: DCS: Updates....

Otra imagen de desarrollo del Mirage IIICJ de RAZBAM

https://www.facebook.com/RazbamSims/?fref=nf
some Shahak love..
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Silver_Dragon
Stabsoberbootsmann
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Re: DCS: Updates....

Varias mejoras en camino para el proximo parche del Mirage 2000C de RAZBAM.

http://forums.eagle.ru/showpost.php?p=2 ... count=2185
Folks, the PPA is now active and will be included in the next update.

These are the active features at this time:

Missiles:
  • MAGIC IIs now have a lifetime of 90 minutes since start of flight on the ground, 80 minutes if you start in the air.
  • MAGIC IIs can be placed in STANDBY mode in order to increase their lifetime.
  • Activating the MAGIC IIs take 30 seconds and decrease the lifetime by 10 minutes.
  • If the MAGIC II lifetime reaches 0, the missile becomes inert and cannot be launched.
  • Super 530Ds also have a lifetime but this one is counted in hours so there is no immediate effect in DCS.
  • Super 530Ds can be placed in STANDBY mode. STANDBY mode is SOP for ferry flights and AAR.
  • Activating the Super 530Ds take 45 seconds.
  • Missiles that are in STANDBY cannot be launched.
  • All missiles will be active from the beginning when you start in the air. Otherwise they will go thru the activation process.
Bombs:
  • Bombs now require fuze selection.
  • By default, in both ground and air starts, the bombs are in SAFE (INT, meaning INERTE, which is French for INERT) mode. In this mode the bombs will NOT explode under any circumstances.
  • You MUST select a fuze option before release, either RET, meaning RETARD, which is French for DELAY, in this mode the bomb will penetrate before exploding; or INST, meaning INSTANTANÉ, French for INSTANTANEOUS, in this mode the bomb will explode on contact.

The other PPA options will also be enabled in due time, but these ones are going to be available in the next release.
http://forums.eagle.ru/showpost.php?p=2 ... count=2185
Okay folks these are the latest for the PPA:

TOT/PAR button functionality is now enabled.

TOT :
- Super 530D: you launch BOTH missiles at the same target. There is a 2 seconds delay between each missile launch.
- Rockets: you fire ALL the rockets in both rocket pods with a single trigger press. If you carry rockets in the outboard pylons, those will be fired first, to fire the inboard rockets you will have to press the trigger again.
- Guns: Will keep firing as long as you keep the trigger pressed.

PAR:
- Super 530D: Only one missile is launched.
- Rockets: Only one rocket is fired from the selected pod. Pod selection is automatic.
- Guns: You fire a burst for each trigger press.

At this time by default the TOT/PAR selection is PAR.

For AA Missiles there is now a delay between pressing the trigger and actual launch:
- MAGIC II: There is a 0.50 seconds delay.
- Super 530D: There is a 0.80 seconds delay IF the radar is in STT mode. If the radar is in TWS mode, the delay will be 1 second. The radar will automatically switch from TWS to STT (it will also switch to HRF if in ENT) before the missile is launched. These delays apply to both TOT and PAR firing modes. The Super 530D will NOT launch if there is no locked target.
La lista de bugs arreglados hasta ahora:
http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
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Stabsoberbootsmann
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Re: DCS: Updates....

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Stabsoberbootsmann
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Re: DCS: Updates....

Mas imagenes del modelaje de la mira del HKP-9 de Polychop por Oliver
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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

RAZBAM ha comenzado a trabajar en el INS del Mirage 2000C, ademas del Bullseye

https://www.facebook.com/RazbamSims/
Today I started working with the INS. 1st thing that I have crossed out: How to select the bullseye.
On the left, waypoint 2 is the bullseye. Below you have distance and bearing to it.
On the right, 00 indicates that no bullseye has been selected. In that case you have TDC range and bearing
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Silver_Dragon
Stabsoberbootsmann
Stabsoberbootsmann
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Re: DCS: Updates....

Ya hay ganadores del video del L-39 en Nevada
https://www.facebook.com/eagle.dynamics/?fref=nf
Video by slamraamproductions - 1-st place in the DCS L-39 in Nevada video contest.

http://forums.eagle.ru/showthread.php?t=167521

https://youtu.be/Ph0HjcIWuNg
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