DCS: Updates....

Foro dedicado al simulador de vuelo DCS World

Moderadores: MODERACION, ESQ24F

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Re: DCS: Updates....

Mas fotos del Tucano de RAZBAM, esta vez con la cabina integrada en el simulador.

https://www.facebook.com/RazbamSims/?fref=nf
Coming along..
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Re: DCS: Updates....

DCS: World 1.5.4 Beta disponible

http://forums.eagle.ru/showpost.php?p=2 ... stcount=25
Today we'll release DCS 1.5.4 to Open Beta for open testing.

DCS World
Multiplayer. New integrity check system
Multiplayer. New extrapolation algorithm
Multiplayer. Added an input adjustment possibility
New Campaign Builder design with multi language support
ME. Payload panel. Added skin preview in the 3D view
ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
ME. Added the ability to place helicopters on the ground for the cold and hot start
Encyclopedia. New 3D view
Options panel. New design
Support of hot plug of input devices now
Module manager. Added DRM button for activation/deactivation
Returned moon in the sky
Corrected animation of airshow cone
Oculus Rift. RadioCommunications and triggered messages menu font increased
Oculus Rift. Kneeboard and terrain clipping issues fixed
Oculus Rift. Oculus Zoom action added to "UI layer" input options
Oculus Rift. VR settings can now be applied without restarting GUI

DCS FC3
Su-27. CN Flight Manual updated
Su-27. Added Russian training missions.

DCS Fw 190
The Challenge campaign. Updated a few missions / all the briefing images.
The Challenge campaign. Russian locale added.

DCS L-39
Fix of causeless fire in the hangar and formation below other aircraft
Added gauges with imperial scales

DCS A-10C
Oxygen QTY pointer will move not discrete when test oxygen button depressed

DCS UH-1H
Some improvements and bug fixes for Sling load operations
The hints now in Kneeboard (later it will fully removed from screen)

DCS Mi-8MTV2
Some improvements and bug fixes for Sling load operations
The hints (about Weapon status, sling load status) now replaced to Kneeboard
Now the ground crew can be called without setting an intercom, but opened Window
R-863 in default is tuned on ME frequency
Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
Fixed failures in ME
Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
Fixed mirrors status during mission start
Parking brake fixed
After Hot start:
pitot heating initialize
SARPP init state
Air Inlet Particle Separator System is initialize
GMC-1A already slaved
Human radio modulation changed to AM
Tail Rotor Control Failure, repair fixed

DCS SA342
Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
Added SA342L separated manual
Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
Corrected Flight Model in turns
Corrected Flight Model in dives
Corrected HOT3 missile to explode as soon as wire is cut
Corrected Rotor torque behavior depending on speed
Corrected pitch and roll stick sensitivity
Corrected helicopter skids behavior at ground
Now helicopter can land in grass
Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
External copilot body is still visible when helicopter is set as static in ME, will be fixed later
Corrected campaign missions to keep player current stage
Corrected COMB warning at Alarm panel and manual accordingly
Corrected Flares now reload when rearming
Corrected Engine sound not to change while in Torque test
Corrected Trimming with Magnetic brake
Corrected wool wire to correctly reflect wind direction
Corrected NADIR VENT parameter to display absolute direction the wind comes from
Corrected SAS authority during turns

DCS C-101
Corrected mirror far vision.
Modified Special Options interface according to new appearance.
Changed EB and CC available tasks in ME.
Added CC Sea Eagle missile launch capability for AI.

DCS Hawk
W key fixed - both toe brakes on.
Fuel burn refined.
Sight glass 3d object fixed - work in progress.
Sight glass holders transparency fixed.
TrackIR view limits set.
Canopy glass external model more transparent.
Brake pressure increased to hold aircraft on full power.
Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.

If after a week we see no blocking bugs in the 1.5.4 open beta, we will move it to the public build the following Friday.
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Re: DCS: Updates....

Mejoras en el Mig-21Bis para la 1.5.4 Beta

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Dear All,

With 1.5.4, we will be launching two major improvements to the MiG-21.

We have more improvements lined up for the MiG-21, including bugfixes and visual improvements.
These will be detailed at a later time.

Flight Model

In order to ensure accurate and realistic flight performance, we've spent a lot of time and focus on tweaking the MiG-21s' flight model in all flight regimes.

With the unique position of our lead FM programmer being an active duty MiG-21bis pilot; we were able to take more real-time telemetry and video data from several recent training flights.
Such data is invaluable to us, and serves to further help with verifying subjective pilot/programmer feeling.

More overt changes will likely be most easily recognized in the critical and supercritical flight regimes,
where the aircraft now performs more to what you'd expect (and also more reminiscent of one of our earlier revisions).

There are, however, significant changes across all performance and flight parameters.
We look forward to you flying the MiG-21 and providing feedback where applicable!

Cockpit Night Lighting
While we have several more, significant, visual improvements pending implementation (and backporting) to the MiG-21bis; we will begin by re-implementing the night flood lighting.
These lights will have a performance impact pending upgrades to the core engine.

The lights will not be available in 1.5.4 Open BETA. They will be made available in 1.5.4 Release.

[url=http://"http://www.leatherneck-sim.com/CockpitLighting1.jpg"]Imagen[/url][url=http://"http://www.leatherneck-sim.com/CockpitLighting2.jpg"]Imagen[/url]

[url=http://"http://www.leatherneck-sim.com/CockpitLighting3.jpg"]Imagen[/url][url=http://"http://www.leatherneck-sim.com/CockpitLighting4.jpg"]Imagen[/url]



Full changelog:

MiG-21 Changelog 1.5.4
  • Added red cockpit lighting*
  • Added right side white panel spotlight*
  • Corrected several Z-Fighting issues in cockpit artwork*
  • Added missing glow on several switches and levers*
  • New major Flight Model update & revision
    Adjusted critical & supercritical flight envelope
    Adjusted acceleration
    FM now more closely matches performance data
  • Corrected several SAU stabilization issues
  • Tweaked SAU for FM changes
  • Fixed intermittent cockpit shake (2.0.X & 1.5.4 bug)
  • Completely overhauled RP-22 Sapphire radar logic and raycasting
  • Corrected several issues with radar indication and targeting
  • Corrected erroneously wide IR missile FoV
*Will be available in 1.5.4 Release


Thanks for your support!

LS
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Re: DCS: Updates....

Mejoras en el parche 1.5.4 Open Beta de DCS: World para el Mirage 2000C de Razbam

http://forums.eagle.ru/showpost.php?p=2 ... count=2558
Changelog for 2016-06-24

Flight Model:
  • Added FBW reset (just reset trim right now)
  • Added rudder trim paddle functionality
  • Added possible loss of LRF4 if over G for stores mode
  • Beginning of auto-stop sequence
  • Approach autopilot hold work
  • Added joystick/keyboard bindings
  • Added throttle limit movements for keyboard throttle control
  • Added all requirements for DECOL to go away to auto-start
  • Added force feedback gain tuning available in ForceFeedback.lua
  • Fixed: Don't cause control flutter below 90 knots and on ground
  • Fixed issue with forcing of symmetrical loadouts for wing tanks breaking old payloads and breaking default loadout definitions
  • Fix for delayed response in AOA limiter when returning stick to neutral after hitting AOA limit
  • Fixed drag for rocket pods
  • Fixed relaxed stability behavior, also fixed AOA limiter behavior in some cases as well as helped landing/takeoff behavior
  • Fixed auto-start warning for engine not in throttle off position
  • Fix for main fuel pumps requiring AC power
  • Fix for lag in pitch correction
  • Fix for sometime breaking nose gear when you shouldn't
  • Fix for AP when AOA > 18.0 not reducing pitch properly
  • Fix for initial AP bank limit not 60 degrees
  • Fix for AP response for altitude control
  • Fix for pitch control to maintain precision without being too sensitive
  • Fix for braking power when moving
  • Fixed CHARGES required for LRF4 rockets loaded
  • Fixed of heading mode change type while in AP mode causing aircraft to turn
  • Fixed sudden change of control authority causing control stutter when gear going down, now gradual change
  • Adjusted cockpit view for better TrackIR movement
  • Adjusted gear reaction for better braking power
  • Adjusted fuel flow schedule for more correct fuel economy
  • Adjusted minimum afterburner fuel flow
  • Tiny adjustment to nose gear
  • Gear adjustment for better takeoff/landing behavior
  • Update for wing being too efficient after relaxed stability update
  • Update for odd FBW behavior with high pitch rate and continuous pitch rate command through 300 knots not providing full authority
  • Updates to collision model and gear configuration to correct dynamic reaction behavior
  • Updated control indictor to show FBW yaw control
  • Improved filtering of sensed parameters to FBW model
  • Improvements for correct takeoff speeds
  • Improvement to auto-start reliability
  • Improved brake control
  • DECOL only shows up with both main and nose WOW
  • Increased length of bingo sound and bingo does not induce amber warning sound (has it's own)
  • Require both nose and main gear WOW for DECOL warning to work
  • Better air braking and ground effect modeling
  • Battery depletion bug fix
  • Reduced lag on rudder control
  • Autopilot now using flight path control instead of pitch control
  • Corrections to yaw control lag and authority
  • Increased roll AP responsiveness
  • FPM now on horizon when WOW
  • Wheel damage speed tolerance updated
  • Shell code for dynamic tire damage due to leaving parking brake on
  • Offset radalt to show 0 when on ground
  • Corrected brake mode logic
  • Gear should go up/down at same rate
Cockpit:
  • Fixed being able to hear VOR/ILS morse code even when off or volume at 0
  • Fixed PCA issues with rocket pods
  • Fixed CTD with outboard rocket pods
  • Fixed Only DC power required for radios
  • Fixed PCA/PPA indicator not off in cold until battery cycle
  • Fixed PCA MAGIC selection bug
  • Fixed PPA default values & triggering bug fix
  • Fixed radar P symbology on the VTB reversed
  • Fixed Jettison: pylons disappear with selective (not with total)
  • Fixed radar doesn't preheat on the ground if switch on SIL or EM
  • Fixed radar continues to provide (some) guidance after being switched off
  • Fixed Some input commands not working
  • Fixed vertical elevation of radar is shifted down when locking
  • Fixed ECM logic (switches & lights)
  • Fixed rockets jettison (trunk)
  • Fixed Super 530D jettison: pylon
  • Fixed Electric system Red flood lighting should work with DC power only
  • Fixed radar is forced Off instead of P on the ground
  • Fixed Electric system VTH, VTB, PCA and PPA should not work on DC power only.
  • Fixed cockpit lightings & controls
  • Fixed Rockets Burst/Continuous fire mode
  • Fixed S-530D (PPA) Auto/Man
  • Fixed ECS COND now in correct initialization position
  • Fixed Flashing of FREIN when gear coming down
  • Fixed CROSS light when parachute deployed
  • Aircraft now kicks out of APP mode when weight on nose wheel
  • Added more community based key bindings
  • Initialization with cold has Pitot-Static heat to OFF
  • Initialization with cold has VOR/ILS and TACAN to OFF
  • Initialization with hot on ground has VTB to ON
  • Initialization with hot on ground has ECM and RWR to ON
  • Initialization with cold has ECM/RWR mode select to STANDBY
  • Initialization with hot on ground has Nav, Anti-Collision, and Landing Lights to ON
  • Initialization in all cases has ECM/RWR volume to 70%
  • Volume dial for ECM/RWR now driving volume of ECM/RWR sounds
  • Updated TACAN to allow channel 0 to 9
  • INS Mode Selector now in correct click direction
  • CDVE (FBW) Test switch now has 3 position switch logic
  • Added New CCM options
  • Added MAGIC Coolant management
  • Added 530D Prep and Stby
  • Added MAGIC Prep and Stby
  • Added Bomb fuzing
  • Added Bomb release.
  • Added Delay time for launching missiles
  • Added 530D Missile Selector functionality.
  • Added Auto STT when launching 530Ds in TWS.
  • Added 530Ds do not launch if there is no radar lock.
  • Added Guns burst/continuous fire.
  • Added Guns firing rate selector enabled.
  • Added Fixed outboard rocket pods HUD bug.
  • Added Salvo fire notification in HUD
  • Added Rockets TOT/PAR functionality
  • Added Rockets firing method.
  • Added Abort launch feature
  • Added INS update: bullseye selection.
  • Added INS Alignment update
  • Added INS Auxiliary Gyro Enabled
  • Added INS Damage
  • Added INS Data entry and validation (WiP)
  • Added INS Data entry (WiP)
  • Added INS Flightplan update (WiP TBT)
  • INS Drift Error (WiP)
  • INS Status and Keyboard lights update
Aircraft Particular Options enabled:
  • TOT/PAR default value
  • Rocket burst count
  • Laser code for GBUs (Not enabled)
Aircraft Special Options enabled
  • INS not requiring alingment
  • Disabling gyro drift for INS
External and Cockpit Models:
  • Removed duplicated Ada Chambreis livery
  • Fixed police light missing halo + lightened zone to enhance
  • Rudder trim paddle clickable (rudder trim control needs tuning still)
  • Trim mode dial clickable and texture fixed for secondary mode
  • Trim secondary mode stick animated
  • Trim hat on stick animated in normal mode
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Re: DCS: Updates....

Del Facebook de Aviodev, cabinas del C-101EB y CC recontruidas desde cero y radios en implementación.

https://www.facebook.com/Aviodev/?fref=nf
FOUR TIMES!
===========
The complete C-101EB/CC structure has been redone, as again we were not happy with the previous results, and for two seaters functionality was mandatory task.
Also lot of work on radios development. That means do it four times, C-101EB and C-101CC front and rear cockpit, but definetely the gate for multicrew is open. We have succesfully implemented radios dependency in front/rear cockpit in both C-101 You can take the radio priority in any of both cockpits and tune the frecuency, with all the functionality. It takes time but we are happy to get motivational results.
Step by step until achieve the target!
---------------------------------
La estructura completa C-101EB / CC se ha hecho de nuevo, ya que de nuevo no estábamos contentos con los resultados previos, y para la funcionalidad de la multicabina era tarea obligatoria.
También mucho trabajo detrás en el desarrollo de las radios. Eso significa hacer el trabajo cuatro veces, C-101EB y C-101CC cabina anterior y posterior, pero definitivamente la puerta para la multicabina compartida está abierta. Hemos implementado con éxito la dependencia de radios en la cabina anterior/posterior en el C-101. Ahora es posible tomar la prioridad de la radio en cualquiera de las dos cabinas y sintonizar la frecuencia, con toda la funcionalidad. Nos ha costado tiempo, pero estamos contentos de ver resultados motivadores.
Paso a paso hasta conseguir el objetivo!
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Re: DCS: Updates....

Changelog del Sa-342 Gazelle de Polychop

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Hello Gents,

Here's a list of things that have been adressed since the gazelle release and other things that are work in progress.

Note : some of these fixes may not show with the current public release and will be in a future update.

Thanks for your understanding.

**********
24 June 2016
**********
- Enabled custom cokpits
- Added SA342M SA342L and HOT3 Russian encyclopedia localization
- Corrected Fenestron behavior
- Corrected Rotor pitch behavior
- Corrected damages in flight due to over g
- Target distance no more needed to get HOT missile launch clearance
- corrected 1.5.4 displayed module name in main screen

**********
08 June 2016
**********
- Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
- Added additionnal SA342L separated manual
- Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
- Corrected Flight Model in turns
- Corrected Flight Model in dives
- Corrected HOT3 missile to explode as soon as wire is cut
- Corrected Rotor torque behavior depending on speed
- Corrected pitch and roll stick sensitivity
- Corrected helicopter skids behavior at ground
- Now helicopter can land in grass
- Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
- External copilot body is still visible when helicopter is set as static in ME, will be fixed later
- Corrected campaign missions to keep player current stage
- Corrected COMB warning at Alarm panel and manual accordingly
- Corrected Flares now reload when rearming
- Corrected Engine sound not to change while in Torque test
- Corrected Trimming with Magnetic brake
- Corrected wool wire to correctly reflect wind direction
- Corrected NADIR VENT parameter to display absolute direction the wind comes from
- Corrected SAS authority during turns

**********
10 May 2016
**********
- changed FM Radio Preset Frequencies display in ME

**********
09 May 2016
**********
- corrected typos in translation files
- added assign-able keys and buttons for rotators NADIR, VHF Radio, FM Radio, UHF Radio, ADF Radio
- Fixed duplicated liveries names in ME
- added assign-able keys and buttons for TV

**********
08 May 2016
**********
- corrected TV azimuth display
- corrected rotor brake efficiency
- corrected some assign-able keys
- added assign-able buttons for pilot/copilot seat
- added assign-able buttons for microphone lamp
- added assign-able keys for pilot Intercom

**********
06 May 2016
**********
- corrected assignment of a second joystick to the camera
- Changed Camera azimuth display at TV screen, flight manual changed accordingly
- Fixed main artificial horizon unlock during auto-start sequence
- Fixed logbook recording
- Added trimmer reset function
- Added keyboard keys for Collective, Rudder, Pitch, Roll
- Corrected clickable tips
- Corrected some inverted switches logic
- corrected cockpit floor texture
- reduced rudder sensitivity
- corrected autopilot altitude mode behavior
- added the ability to break the turbine at start if the start procedure is not correctly done
- corrected NADIR Off with Auxiliary previously selected
- corrected NADIR 5 key not assign-able
- corrected french campaign missions names
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Re: DCS: Updates....

Spiderpig de Polychop Simulations da una conferencia de como se hacen modulos en DCS: World y un Q&A posterior.
https://youtu.be/NlpLmbIkvdk
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Re: DCS: Updates....

Nueva imagen de la cabina del Dornier Alfa Jet de Red Wing Simulations
https://www.facebook.com/RED-WING-Simul ... 3/?fref=nf
Evening ladies and gentlemen.
All our apologies for being quiet during the few last months. Our coding team is quite busy developing a template for our modules.
On their side our 3D modelers are back for summer after an absence period dedicated to other stuff. Allowing us to show you tonight some progress on the alphajet cockpit. We are getting closer into the details, and testing our first rendering to check the effect with some colors directly into 3DS.
Enjoy !
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Re: DCS: Updates....

Pues parece que Tailored Radials está cerca de terminar el modelo externo.ç

https://www.facebook.com/TailoredRadials/?fref=nf
Just about finished off the external model, a few tweaks here and there to go, nose wheel strut, horizontal stabiliser to join the elevator, vents just below the cockpit and then it's time to rig all the flight controls up, and landing gear. So this will be the last image for quite some time as i focus on these fairly small details and we will now go for a month to month update.
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Re: DCS: Updates....

Cobra ha comentado las fuentes de acceso para el AJS-37 Viggen de Leatherneck, el simulador militar del AJ-37 de Swesim y dos modelos estaticos en museos.

http://forums.eagle.ru/showpost.php?p=2 ... count=2171
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Re: DCS: Updates....

Nueva imagen de Racoon de Normandia WW2 y el Spitfire Mk IX, ademas, racoon comenta que se acerca el HDR (High dynamic range / imágenes de alto rango dinámico) en DCS: W (parece ser que está activo en esta foto).

http://forums.eagle.ru/showpost.php?p=2 ... tcount=240
Originally Posted by hughlb View Post
Does that go for modules? I thought preorders are generally 1-2 months ahead of release.
--------

Right. Plus you will see a lot of screens and trailers about the same time.

Working hard... even burning sometimes.
Still have a lot of things to do!

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http://forums.eagle.ru/showpost.php?p=2 ... tcount=242
HDR is coming... and it looks amazing already!
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Re: DCS: Updates....

Nueva foto de Racoon mostrando lo que parece el HDR v2 que comentó en el anterior post de WW2, interesantes los efectos de luz y los arboles. Tened en cuenta que no es versión final.

http://forums.eagle.ru/showpost.php?p=2 ... tcount=259
Less "Maddox green" as was mentioned here. )))

Actually something like this: in the light of dying sun.
(WIP screen - image quality isn't final)

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Re: DCS: Updates....

Manuales de arranque rapido y de vuelo para el F-5E-3 de Belsimtek, ademas de varias imagenes por Alexey Fedorov

http://www.belsimtek.com/upload/docs/DC ... %85225.pdf
http://www.belsimtek.com/upload/docs/DC ... %85225.pdf

http://www.belsimtek.com/news/1643/
Screens by Alexey Fedorov.
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Re: DCS: Updates....

DCS World 1.5.4 Open Beta Update 1 Disponible.

http://forums.eagle.ru/showpost.php?p=2 ... stcount=26
Update 1.5.4.54316.106 for DCS World 1.5.4 Open Beta.

DCS World
AI aircraft with type "uncontrolled" will able start from an aircraft carrier
Restored wingtip trails of propeller driven aircraft. Humidity factor added
Encyclopedia. Missing 3D models added, M1097 the 3d model name added
AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
Empty "type" unit in ME and immortals this unit in sim (when launching mission ver 1.5.3 in open beta 1.5.4)
Crash during bombing buildings fixed
Crash while changing options fixed
User snapview saving restored
In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.

DCS L-39
L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C.
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Re: DCS: Updates....

A la pregunta de unidades IA de WW2, Racoon muestra un Tiger II y explica que habrá mas noticias en un futuro newsletter. Estas unidades no son exclusivas de Normadia, sino estarán disponibles en el programa principal.

http://forums.eagle.ru/showpost.php?p=2 ... tcount=270
Spoiler of upcoming news (but not this Friday).
As example of new units quality.

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