Hola a todos. Tengo una pregunta que hacer, cuando creo una partida en el sh3, me sale sin ping. He quitao el firewall, pero lo que no se que es, es eso del NAT server. Podria arreglarlo porque pudiera jugar online creando yo las partidas?
Gracias.
Problema con Partidas Multiplayer
Moderador: MODERACION
Yo me he pasado hace poco a timofónica. No sé si tengo los puertos abiertos. Lo intenté a mano pero no encontré el sitio para hacerlo. El técnico me dijo que se podía hacer con el programa que venía en el CD, pero todavía no lo he porbado.
Además hay un puñetero problema sin resolver: ¿qué puertos son los que usa el SH3? Hace unos días me instalé un programa controlador de los puertos abiertos y cuando entraba en ubi para jugar se me habrían 4 o 5 conexiones con una horquilla de puertos abiertos de entre 3640 a 3670 (creo recordar), pero también aparecía un puerto 18000 por ahí. Vamos, que un jaleo.
Siento no poder ser más práctico.
Un saludo.
Además hay un puñetero problema sin resolver: ¿qué puertos son los que usa el SH3? Hace unos días me instalé un programa controlador de los puertos abiertos y cuando entraba en ubi para jugar se me habrían 4 o 5 conexiones con una horquilla de puertos abiertos de entre 3640 a 3670 (creo recordar), pero también aparecía un puerto 18000 por ahí. Vamos, que un jaleo.
Siento no poder ser más práctico.

Un saludo.
Comandante en Jefe de la 24 Flotilla
¡Larga vida a la 24!

¡Larga vida a la 24!

Beltza en el CD de Timofonica tienes el "Configurador del router", lo instalas, lo ejecutas (tienes que logearte para acceder) seleccionas la última opción "configurar puertos".....pues ahí..
Yo he tenido hasta hace dos semanas Timofonica durante dos años
cualquier duda ya sabes...
Un saludo Comandantes..

Yo he tenido hasta hace dos semanas Timofonica durante dos años



Un saludo Comandantes..


-
- Oberbootsmann
- Mensajes: 553
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En el archivo main.cfg encontré esto -->
[Ubi.Com]
ConnectURL=http://gsconnect.ubisoft.com/gsinit.php?user=%s&dp=%s
GameName=SILENTHUNTER3
Version=SH3PC1.0
GamePort=18000
ConfigFile=GSDownload.ini
Y en el readme -->
4.4 NAT and firewall issues
NAT is the acronym for "Network Address Translation" and represent a program or piece of hardware that converts the IP address from a private address to a public address real time. This allows multiple users to share a single public IP address. It also prevents access to these users from the outside without special configurations.
If you are behind a NAT server and you host an internet game, your game will be published on the Ubi.com games list but other players which are not behind the same NAT will cannot join to your game; only the players sharing the same NAT with you will be able to join to your game. Similarly, you will not be able to join to a game server created by someone which is behind a NAT server and your computer is outside this NAT. If you own a public IP address everyone should be able to join to a game hosted by you, but please continue to read to final of this section.
In case that you cannot join to a game created by someone which has a public IP address this could by caused by a firewall restrictions and you should either check your firewall or address to your internet service provider. Similarly, if you are hosting a game and you have a public IP address but no one can join to your server this could be caused by a firewall and you should address to your internet service provider. You may also try to change the port that the game is using (search for GamePort section in "My Documents\SH3\data\cfg\main.cfg" file) but we recommend this only for advanced users.
Y esto en el Community Manual -->
Firewall Ports Configuration
SH3's multiplayer abilities allow you to play either on UbiSoft hosted game servers or on privately hosted LAN and Internet based servers.
The following TCP and UDP ports should be opened to allow for SH3 multiplayer gaming:
* TCP/UDP ports 17997 through 18003 - allows up to 8 players to join
* TCP port 667 - UbiSoft ping
* TCP/UDP ports 40000 through 42000 - Ubi.com
* TCP/UDP port 43500 - Ubi.com2
[Ubi.Com]
ConnectURL=http://gsconnect.ubisoft.com/gsinit.php?user=%s&dp=%s
GameName=SILENTHUNTER3
Version=SH3PC1.0
GamePort=18000
ConfigFile=GSDownload.ini
Y en el readme -->
4.4 NAT and firewall issues
NAT is the acronym for "Network Address Translation" and represent a program or piece of hardware that converts the IP address from a private address to a public address real time. This allows multiple users to share a single public IP address. It also prevents access to these users from the outside without special configurations.
If you are behind a NAT server and you host an internet game, your game will be published on the Ubi.com games list but other players which are not behind the same NAT will cannot join to your game; only the players sharing the same NAT with you will be able to join to your game. Similarly, you will not be able to join to a game server created by someone which is behind a NAT server and your computer is outside this NAT. If you own a public IP address everyone should be able to join to a game hosted by you, but please continue to read to final of this section.
In case that you cannot join to a game created by someone which has a public IP address this could by caused by a firewall restrictions and you should either check your firewall or address to your internet service provider. Similarly, if you are hosting a game and you have a public IP address but no one can join to your server this could be caused by a firewall and you should address to your internet service provider. You may also try to change the port that the game is using (search for GamePort section in "My Documents\SH3\data\cfg\main.cfg" file) but we recommend this only for advanced users.
Y esto en el Community Manual -->
Firewall Ports Configuration
SH3's multiplayer abilities allow you to play either on UbiSoft hosted game servers or on privately hosted LAN and Internet based servers.
The following TCP and UDP ports should be opened to allow for SH3 multiplayer gaming:
* TCP/UDP ports 17997 through 18003 - allows up to 8 players to join
* TCP port 667 - UbiSoft ping
* TCP/UDP ports 40000 through 42000 - Ubi.com
* TCP/UDP port 43500 - Ubi.com2
informacion de puertos
Compi gracias por mencionar los puertos que hacen falta abrir para crear partidas en internet. La verdad que lo preguntaba insistentemente en HELGA pero nadie lo sabia. THX de nuevo
Si es que no hay como leer en donde se debe
.
Gracias Masilicondrio, muy interesante.
Un saludo.

Gracias Masilicondrio, muy interesante.
Un saludo.
Última edición por Beltza el 25 Jun 2005 11:07, editado 1 vez en total.
Comandante en Jefe de la 24 Flotilla
¡Larga vida a la 24!

¡Larga vida a la 24!

Carlos, cámbiate las gafas, Profundidad no ha intervenido en este post, el investigador ha sido masilicondrio....Beltza escribió:...Gracias Profundidad, muy interesante.
....
Total, que ya sabemos que puertos abrir si queremos ser host y tenemos un router, y el resto del mundo ya sabe que puertos tenemos abiertos.