La primera, es que a la vista de la escasez de actividad en la EGL (por lo visto solo la 5ª Flota esta activa), y demas cosas, Dargo (administrador de la WPL/EGL) ha propuesto un jueguecillo al cual le ha dedicado una chinchetilla arriba del foro de la EGL. El post dice esto (ingré):
Un jueguecillo nuevo, parece ser. En mi opinion no es muy bueno en graficos, pero podria ser bastante entretenido.Dargo, administrador de la WPL/EGL escribió:Battlestations: Midway (formerly: Midway: Naval Battles)
Game: Midway (former subtitle: Naval Battles)
Release Date: 2006
Genre: Multi-unit tactical action
Platform: PC, Xbox, PS2
Players: Single/Mutiplayer
Developer: Mithis Games
Publisher: Sales Curve Interactive
Homepages: http://www.sci.co.uk/games/basic.asp?version_id=88
Official Site: http://www.battlestations.net/
Multiplay: Internet, local network
Trailer: http://www.3dgamers.com/games/midway/
Description: Experience every aspect of fierce WWII naval combat as you command a host of US and Allied air, sea and underwater units through intense, action-packed missions in hotspots across the Pacific. At your disposal are over 60 legendary war-machines, including huge aircraft carriers, battleships, destroyers, land and carrier based bombers and even submarines, all equipped with authentic weaponry.
Action based gameplay allows you to switch between all units under your command at the press of a button, whilst firing real-time orders to position the rest of your squad. In total control of breathtaking multiple unit battles you will engage the enemy in fierce dogfights, launch multiple attack squadrons from a carrier, fire the massive guns of a battleship, whilst launching deadly torpedo attacks from a hidden submarine.
The game consists of a variety of campaign and individual challenge missions, each with several objectives and multiple pathways. You will lead your fleet from Pearl Harbor, through the Philippines, Java and the Coral Sea to the decisive Battle of Midway. Each mission is conducted across immense open-world environments, featuring historically detailed island bases, fully destructible buildings and functional airstrips.
If that is not enough, head online and duel it out against numerous opponents in epic island sieges and head-to-head fleet battles.
Midway is a real-time 3D tactical/strategy game that adapts the naval battles of the Second World War. It introduces how the naval warfare changed during WW2 - from the dreadnaughts protecting the memory of Battle of Jutland to the forerunners of modern carriers. The player may control different vessels in real or hypothetical naval battles. The fleet consists of ships, captains, officers and crew of different abilities. In order to achieve victory, an effective team should be forged.
The episodes follow each other in a truly historical way. The player may choose the American, English, German or Japanese side to serve, which also determines his/her own, controllable character, the hero. During the campaign the player may climb up on the career ladder: from a captain up to the rank of an admiral.
Game Features:Press Quotes:
- Intense action - jump in real-time between vehicles and play as a Gunner, a Pilot, a Submarine Captain, or even Carrier Commander
- Multiple unit combat - directly pilot over 60 authentic WWII vehicles including aircraft carriers, battleships, destroyers, PT boats, landing craft, torpedo planes, land and carrier-based bombers, submarines and even mini-subs.
- Single player campaign - featuring 11 huge Allied missions all based on historical battles and set in real-world locations across the Pacific.
- Challenge Mission - focusing on key air, surface and underwater units
- Multiplayer online - massive online battles featuring head-to-head all out warfare and team based island sieges with combined control of over 70 US & Japanese units
- Immense environments – huge open-world seascapes featuring detailed island bases with fully destructible buildings and functional airfields
- Powerful 3D engine - brings the Pacific to life with realistic physics, advanced water modeling and stunning underwater effects
- Squad Combat System - fire out real-time orders to the rest of your fleet and watch the AI carry out your commands
- Powerful AI – controls friendly and enemy squad behaviour and tactics
- Command Map - view the overall battle, identify enemy targets and assign units to attack them
- Damage Control - counter flood a sinking ship, fight fires to stop secondary explosions and repair battle damage.
- Dynamic weather - thick cloud cover, stormy seas and driving rain directly impact tactics.
- “slick intuitive fun with a megalomaniac bent” - PC Format
EDIT x2: Se me habia olvidado... he visto tambien algo sobre una propuesta para unificar las Flotas y mantener una o dos flotas solo con los comandantes activos.
Investigando algo mas, he leido que dicen de mantener dos flotas unicamente, hacer obligatorio participar en una STAT al mes, y dejar libres los barcos de los comandantes inactivos, reservandolos para los activos.
Pero traigo mas noticias...
El mismo Dargo, asistió a la 3ª Quedada Intercontinental del SubClub/Subsim, en Holanda (a la cual asistió Florin Boitor, Desarrollador Jefe del SH3). Por lo visto, otro muchachote, tambien holandes, Drebbel, acribilló a preguntas al pobre Florin, y Dargo, tambien ha captado algunos detalles...
El comentario exacto en ingles, para el que pueda entenderlo...
Y el comentario traducido...Dargo escribió:I asked him he said it would be possible he can't say its gonna be made because he is not the man that makes that kind of decisions but it is still on the list.
If its gonna be made it would take a new Silent Hunter to work together (multiplay) so the best thing to do is to get UBI to notice that people would like Destroyer Command 2.
Dargo escribió:Le pregunté y me dijo que era posible, que no podía decir que va a hacerse porque el no es el que toma esa clase de decisiones, pero que aun está en la lista.
Si va a hacerse, se necesitaria un nuevo Silent Hunter para que funcionaran entre sí (multijugador), por lo que lo mejor que se puede hacer es que UBI se de cuenta de que la gente quiere un Destroyer Command 2.
Opinen.










