
Saludotes.
PD.: Curioso... todo el mundo cenando, echando la Nochebuena, y yo por aqui...




Moderador: MODERACION
OakGroove escribió:Mirrors:
http://rapidshare.de/files/9419679/Bordinstrumente_1.0.7z.html
http://files.filefront.com/Bordinstrume ... einfo.html
(ty Marhkimov for uploading)
http://www.megaupload.com/de/?d=WOP4HK85
Updates:
TDC Brighness & Speed Dial Fix for Bordinstrumente 1.0
Alternative UZO and Periscope Low Contrast Textures
FABC slideout Bordinstrumente Dials (credit goes to Vierkant_II)
Radio- and Sonar room detail upgrade
=============================
Table Of Contents
=============================
- Feature List
- Compatibility
- Installation
- Note
=============================
Feature List
=============================
* High resolution, high quality textures
* Improved legibility
* Replaces Silent Hunter 3 interior gauges and textures of Type II, VII, IX and XXI U-Boats
* New TDC screen textures
* New Periscope texture
* New UZO texture
* New LI reporting dials
* New taskbar dials
=============================
Compatibility
=============================
* Tested with Silent Hunter III v1.4b
* Will conflict with other interior texture mods
=============================
Installation
=============================
using JoneSoft Generic Mod Enabler (JSGME):
+ Extract the content of Bordinstrumente 1.0.rar into the MODS folder created by JSGME in your SHIII directory.
+ Run JSGME and you should see Bordinstrumente listed as an available mod.
+ Select and press the ">" button, or click and drag from Available Mods to Activated Mods to install the mod.
You´ll need 7-Zip to extract the content of this package, additionally JoneSoft Generic Mod Enabler is recommended.
A seperate download at a later time is going to include optional low-contrast Persicope and UZO Textures.
Screens:
Periscope
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UZO
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Munition index
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New TDC textures
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LI Reporting dials
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Walkaround using Typ VII as example:
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OakGroove escribió:TDC fix ready.
http://rapidshare.de/files/9587771/Bord ... ix.7z.html
TDC Brighness & Speed Dial Fix for Bordinstrumente 1.0
=============================
Changelog
=============================
- Reduced brightness of dial overlays in auto and manual TDC modes
- Speed dial scale marked in 1sm increments
=============================
Installation
=============================
+ Extract the content of Bordinstrumente_TDC_Fix.7z into the MODS folder created by JSGME in your SHIII directory.
2005 Oak_Groove
Auto TDC
Manual TDC mode
OakGroove escribió:Update.
I promised low contrast versions of UZO and Periscope textures, here they are:
http://rapidshare.de/files/9647801/Bord ... st.7z.html
Note: If you use these, you might want to disable (rename/delete) the redmask.tga file located in the data/menu/Gui folder, as there is already a red lighting filter rendered on the periscope texture.
OakGroove escribió:Another update:
Bordinstrumente FABC slideout has been updated by Vierkant_II.
http://rapidshare.de/files/9926851/Bord ... II.7z.html
OakGroove escribió:Funkraum upgrade up:
http://rapidshare.de/files/9928494/Bord ... de.7z.html
Readme:
Funkraum Upgrade for Bordinstrumente 1.0
=============================
Contents
=============================
- Textures with added detail for radio- and sonar rooms.
=============================
Installation
=============================
I. Extract the content of Bordinstrumente 1.0 Funkraum Upgrade.7z into the MODS folder created by JSGME in your SHIII directory.
II. Start the included DatTexExtract.exe texture exporting/importing tool.
III. Press the "Load Chess Set" button and open NSS_Uboat7_RR.dat located in your Data/Interior/NSS_Uboat7 folder. The result of this operation is displayed in the text area; you can see there all the textures included in the selected .DAT file, in the [texture name] [size] [color depth] format.
IV.After loading a .dat file, two buttons become available: "Extract all textures" and "Replace textures". Press the "Replace textures" button, and point to the MODS/Bordinstrumente 1.0 Funkraum Upgrade/data/Textures/TNormal/tex/ folder.
V. Files will be imported into the .dat file. The result of this operation is displayed in the text area.
VI. Repeat Steps III and IV for the Type IX and XXI respectively.
Note:
When you replace the textures in the .DAT file, the program saves the old instance of the .DAT file as .xxx, where xxx is a number
between 000 and 999. This way, if you ever make a mistake and want to revert to a previous version, you can do it.
P.S. it's not possible at this time to add some detail to the Type II radio and sonar equipment.
OakGroove escribió:I havn't had the time to test Vierkant_II's slideout update yet, but i think i know where the problem is. There is some manual editing involved to get it working correctly, unfortunately Vierkant_II only provided a readme in german language.
Quick translation of the readme.
requirements: FABC slideout mod already installed
I. make a backup copy of menu_1024_768.ini (just incase).
II. open menu_1024_768.ini, i.e. w/ notepad.
>>> from the menu select "edit" -> "search".
>>> type "FBAC levels slideout" (w/o quotation marks) into the search field and press "OK".
>>> search feature will hop to the relevant sections [??? stands for a successive 3-digit number].
III. the required edits (;change to -->) are:
[G3F I???]
Name=FBAC levels slideout
Type=1026;Menu group
ItemID=0x3F420000
ParentID=0x3F000000
Pos=1,280,512,140 ;change to --> Pos=1,280,512,180
Color=0xFFFFFFFF
HorizSlide=-513
[G3F I???]
Name=CO2 Level
Type=1031;Stat bmp array
ItemID=0x3F420001
ParentID=0x3F420000
Pos=330,-18,16,105
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0,0.5,0.472656
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G3F I???]
Name=Compr.air level
Type=1031;Stat bmp array
ItemID=0x3F420002
ParentID=0x3F420000
Pos=194,-18,16,105
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0,0.5,0.472656
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G3F I???]
Name=Battery level
Type=1031;Stat bmp array
ItemID=0x3F420003
ParentID=0x3F420000
Pos=59,-18,16,105
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0,0.5,0.472656
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G3F I???]
Name=Fuel level
Type=1031;Stat bmp array
ItemID=0x3F420004
ParentID=0x3F420000
Pos=439,-5,9,11 ;change to --> Pos=439,-5,9,20
Color=0x643200C8
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0.09375,0.269531,0.8125,-0.34375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G3F I???]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x3F420005
ParentID=0x3F420000
Pos=0,0,512,140 ;change to --> Pos=0,30,512,180
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/dials1b.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
3. save &exit. done.
Incase the problem persists, please let me know, so i can inform Vierkant on the issue.